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THE DARKNESS II free download with crack


With its heady blend of horror and action and its disruptive narrative intensity, The Darkness has carved out a special place in this generation: one of those titles ticked off a little 'surprise, horses that win and you say so , in spite all’ hype and bloated marketing campaigns heavyweight triple-A

FPS unusual and original, the creature Star breeze managed to be remembered for the sensational interpretation of Darkness by Mike Patton (Faith No More historical voice, but Also in the round brilliant artist ...) and some very touching and well-chosen passages in their sensational "normal" (on the couch all the scene with Jenny):
The news of a sequel was therefore welcomed by the many fans of the original with great favor, in spite of some unknown yet to be verified on the nature of the project.

QUESTION TO LOOK

The passing of the baton at the level of study - from Sweden's Star breeze development has now moved to Canada from Digital Extremes - has been discussed in earlier previews, as well as plenty of depth was the matter of change of artistic direction. Given the importance of it is worth spending a few more line about, also considered the progress in terms of cosmetics highlighted by the demo.

Without circled around too, the initial impact with The Darkness II is the first very unsettling: the best to play the essence of the work of Garth Ennis comic chromosomally and Marc Silvestre, developers have in fact adopted a style called "graphic arts film noir", obtaining an effect reminiscent of the comic. The result is a kind of cel shading very measured and elusive, texture made ​​of highly pictorial taste (often see real brush strokes here and there), and bright contrasting colors so as to be even violent.

After the initial trauma light - because beyond all change is really quite radical ones! - It is however difficult to metabolize the new path taken by this Darkness 2.0: thanks to the bright colors and a strong characterization, because the image is detached from the classic video game aesthetic, to get closer to the feeling of a hypothetical graphic novel suggestive rather than animated.

JACKIE DON STRIKES AGAIN

In recent months, we met the dear old Jackie Estacada and his demonic host indomitable in a run-down amusement park then: during this hands-on action has shifted instead to ' interior of a dilapidated brothel, soon revealed the headquarters of the Brotherhood (Jackie mysterious organization that fights using an intensive light, with the goal of eradicating the darkness from the body of Estacada cruel to subject it to his purposes).

After crossing local time as decadent teeming with playful intent on entertaining young ladies in a more or less explicit their vicious clients, we made ​​the acquaintance of Venus, comely prostitute willing to help us out if we want to complete his revenge against the hated Brotherhood.
In brothel reigned the classic atmosphere of calm before the storm: the squalor of the place and the presence of ugly thugs did not guarantee anything good, or even the presence of the gentle maidens could somehow mitigate the strange power of the air.
Under the guise of a meeting "in camera", she invited us to follow in his private room: there, after a rudimentary briefing on the situation of the building and how to defend the sect, there was handed weapon ... and finally we were able to start the massacre.

DARK AND BULLETS

It took very few moments to regain confidence in the particular system of control of the game: from atypical FPS which The Darkness is, in fact, traditional firearms are only a marginal component of the potential for offense provided to the user, and indeed are often the two appendices of the Demonic Darkness to do the lion's share.
In this sense it is worth noting some changes in terms of game play and control system from the first episode, with a depletion of the dorsal and triggers that can alternate in a even more dynamic and deliciously smooth pistols and rifles with various violent assaults of Darkness.

And so from dismemberment, to grasp and throw objects at him enemy’s unfortunate and devastating finisher complacently full of gore more explicit, we ended up having a superhuman powers, capable of transforming ordinary shooting massacres in authentic.

The result is a video game that appears a little less stealth and especially less "passive" than its predecessor, the fact of shooting more complex and articulated that while maintaining a certain amount of strategy are heavily focused on action and fighting naked and raw.

For God's sake, do not imagine, however, a rival of Bullet storm: The Darkness II remains a lively but never frantic shooter adrenaline, and changes have been made ​​with the intent to make the game play more pleasant without affecting the peculiar atmosphere of the whole.

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