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HECTOR EPISODE 3: BEYOND REASONABLE DOOM free download with Crack


Unlike other series of Telltale Games, the Hector: Badge of Carnage is not gone beyond the third episode, although this does not mean that the creature did not adventurous Strand loopier met with great favor by the public. Simply closes the trilogy that sees our messy English and obese police inspector on the trail of a terrorist psychopath, threatening with his absurd tricks to annihilate the entire population of a town. We left last month, Hector and Lambert (an aide of the main character even more stupid) close to catching the mad bomber, but just when least expected a blow to the head put out of play both, causing them to sink into a blissful sleep.


ADVENTURE FOR ALL

Hector Episode 3: Beyond Reasonable Doom again just the second episode, presenting Hector and Lambert closed and locked in a room that seems out of Saw - The Riddle. Now the idiocy of the two (among other half-naked) is revealed immediately and also found by barracks (with a lot of shit in plain sight) makes us at once irreverent and dirt get into the spirit of the series. Again, as already happened predecessor, the first part of the game sees a close collaboration between Hector and Lambert to exchange items and try to leave the room. The style of the puzzles is always that of the previous two episodes, vision and collection of objects, rather elementary combinations, and an inventory never too full for the benefit of less experienced players.

Back to course, the help system built with insults, but honestly, unlike the first episode, we never found in a position to use it. The first thing that catches your eye after just half an hour of play is in fact easier than the onset of the puzzles (and partly also to his predecessor). The combinations of objects are more obvious and there must never move a lot to solve any puzzle, dialogs, always funny and brash, still do not represent an element of adventure (the choice of questions and answers will not affect choices or joints narrative), but sorry that the collaboration between Hector and Lambert stops at the first beat the game without continuing to the end.

NEVER CHANGE A WINNING FORMULA

The plot in this episode if only ensures a longer life, quantized in this case in about four hours. There are more things to do, the more false end (one complete with a countdown), more characters (some returning from earlier chapters) and more dialogues to be enjoyed with a smile on his face. We especially enjoyed the macro location the amusement park, the true heart of the game with many attractions and zany atmosphere perfect tone for the series. On this side of Beyond Reasonable Doom does not disappoint, although the absence of subtitles many references to British culture will prevent more than one player to fully enjoy the shoot and found Hector. Furthermore the formula so explosive and original of the first episode here has lost a lot of office; inevitable from a certain point of view, but to make it feel less developers could opt for a completely new storyline with individual self-contained episodes instead of continuing on the track the initial narrative.

The above-mentioned lowering of the difficulty is in our view be considered as a small defect levels we have not yet Back to the Future (the most basic adventure series ever made ​​by Telltale Games), but there are some 'missed these puzzles a bit 'weird and crazy in the first episode, certainly not very logical but really enjoyable once eel sense. All in all those who enjoyed the previous two chapters of the series will be in this third and final episode of the same feelings, the same as the graphics, the same dubbing (very good standard), the same basic control system and the same Hector. Given the shortage of video game emulators of Peter Griffin, this would be enough already to plunge in Beyond Reasonable Doom.

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