ZENONIA 3: THE STORY MIDGARD free download with registered
Do you like this story?
Together with Niota, the series has contributed to the success of Zinnia RPG on mobile devices, clearly referring to the tradition of the school Nippon 90s and enjoying considerable success with the public even among non-fans of the genre. The first and the second episode of Zinnia, made by the Korean team of Goreville, they did a real bang, and the same has happened with the third Zinnia Chapter 3: The Mid guard Story, available now for several months for the Apple device and published by few days even in the free version of Android Market.
SIZE MATTERS
The occasion was very tempting and so, armed with a Samsung S Galaxy, we downloaded the game and we just launched in the fantasy world of Zeno, in the company of our alter ego, Michael, son of Regret, which had animated the first chapter of saga. Unfortunately for him, Michael finds himself at any moment sucked into another dimension (the Mid guard of the title) and it's up to us to bring him back his life ever after more than 130 quests (including primary and secondary) and nearly 230 locations. These numbers would be enough already, to which we add 180 weapons and 200 types of enemies, to frame the essence of Zinnia 3: The Story and the size of Mid guard. Like its two predecessors, even here we are in fact facing a huge RPG, extremely durable, and with a manic to say the least equipment and inventory of potions, weapons, armor, ingredients, and statistics.
For lovers of loot and grinding (which continues to be the cornerstone of the game play), short Goreville has created yet another gem laptop, which in addition also offers experience in single battles in special PvP arenas, complete with online leader boards and dungeons to face in cooperative. The irons in the fire is very short and consequently the longevity, of modulated between different levels of difficulty, reached unusual levels of a debt security of this kind, especially if you decide to put up with all the dialogue and cut-scenes, which may But to split the game without too among other things add a great depth narrative.
TOUCH TO IMPROVE
Compared to its predecessor, Goreville has eliminated two elements rather annoying as the weight limit and the inventory system linked to hunger, making it even easier to use (but not too simplistic), even at management level. The screen size (in our case 4'') can still create some problems in the management of skills and objects (especially those to be combined), partly because of a touch sensitivity a little 'problem when you have written very small touch. The same pad used to move the virtual covers have only four positions, and so, in the presence of small obstacles or to interact with an object, you need to sweat a little 'not to get stuck or to speak and open a treasure chest.
Small flaws that detract from the very validity of a repetitive game certainly well known in the centrality of grinding, but almost always able to offer something new at both locations, both as enemies, without ever neglecting some minor puzzle-style Zelda, which adds a little more variety in . Graphically, however we are not far from his predecessor: we were hoping for some additional landscaping in the animations and cut-scenes, but it has maintained a distinctly 16-bit, Goreville has not opted for great upheavals, but merely some simple landscaping lush color in most locations . Even the translation from Korean to English is not without flaws, but the score is adorably retro music and the fact that the game is free makes Zinnia 3: The Story Mid guard a title highly recommended for fans of RPGs that were. Game will not have the support of Center as the iPhone version (which is not free), but it is easy to foresee the explosion of a large community androidiani, which already is growing visibly.
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