ROTASTIC free download with full Crack and patch
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Rotastic We met for the first time in Cologne remained enthusiastic, so we looked forward to its release and we finally managed to get their hands on to deal with its 70 levels of interactivity rolling.
BRIEF INSTRUCTIONS
As the most attentive surely remember, the basic principle is quite simple and can be summed up in a few points: jump in the air, hanging by the rope suspended from pivot, roll and jump to get the drive shaft to another, collecting the gems on the way scattered around the screen, in order to activate the exit. All this is accomplished by pressing the A button, to cling to, and use the back of the pad to change the direction of motion, clockwise or counterclockwise. These are the basics. Then, of course, the game exploded in a blaze of variations on this theme.
In fact not just jump from one bolt to another in style, but hovering in the air, drawing particular routes can accumulate bonus points (for example, running an "8" between two pins, or by drawing a triangle or a square hovering between three and four pins, respectively). Even the order in which you collect the gems can affect the score. It's not all. Soon you will discover how one of the fundamental techniques of the game is the rebound of the bank, then you will meet the chicks that hide the gems, before moving on to destroy the crates (in a curious hybrid of Alkaloid and Angry Birds), crashing into the sticky walls and cross your destinies with other seasoned hunters gems. For if those who were wondering, there are also the bosses section.CHECK THE ROLL
In short, in the seventy levels (10 per scenario) that make up the main mode, there is never to be bored or to be repeated twice for the same stunt. That's right: what at first might seem an advantage actually proves the biggest limit game. The problem, more generally, about the sense of control: how easy it is to hover in the air with a certain grace, it is difficult to have full command of his movements, to overcome the more complex levels, skill counts as much as Fortunately, and this, of course, in the long run affect the dynamics of entertainment. It is not a problem that immediately arises, when the levels of danger and mackerel are happily swinging between a pin and the other trying new stunts flying generates great satisfaction. Unfortunately, you run into this rock suddenly when the scenery starts to become covered with obstacles, burning structures, angled panels, guns and an assortment of characters furious, and deadly traps. Since the controls do not change, it becomes just a matter of timing and ability to calculate trajectories perfect, even as a sample of carambola. The fact is that most of the time can end up completing the level for the event, or getting stuck in a part of the scenario until the end of time. There is no way, in fact, to stretch the rope while swinging, but its radius depends on the distance from which you hang. Other strategic moves, such as the ability to load the barrier (of course, rolling around like crazy for a pin) to break down some barriers, at some point they stop being interesting choices, because maybe you put less time jumping into the void with eyes closed to grasp at the last minute.
FINALLY, THE ONLINE
Against this background, we can understand why it is all in all "easy" to get to the end of the game, much less be able to get gold on all levels. And the fun, however, does not end only with the single player, but in different ways you can challenge up to four players online (2 on the same system). The main objective in this case, becomes how to bring down their opponents, cutting their rope (in passing) while swinging a hinge. Again, in this case, the randomness reigns supreme, so you enjoy a lot the first few times then, as you do own the game mechanics, the experience loses its bite.
Ultimately this is the spirit of the game: immediately engaging and fun, you drag all the way losing some 'enamel, for the simple reason that does not "feel good" and, especially, tends to complicate things too much; addictive initial roll slowly loses appeal (also because of the effect of all that sickening roll prolonged), despite the thousands of the development team found. As it stands, is still waiting for an aperitif gaming sessions with friends more substantial. Probably Xbox Live is not the platform of choice, and may be mobile devices.
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