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X-MEN DESTINY free full download


While the rival DC Comics rages in video games with Batman, Marvel's heroes through a period of great difficulty, especially on the "mutant". Closed on strand X-Men Legends and abandoned the various covenants, Activision choose a risky road on several fronts: to produce an imitator of God of War, and entrust it to Silicon Knights, from the time of study Eternal Darkness has not regained his verve as the original.

AGAINST HUMAN X-MEN AGAINST MAGNETO

The story has a pivotal role in the game given the frequency of multiple-choice dialogues and meetings with key people in the line X-Men at all levels. Unfortunately, the premise that moves all the various subplots are granted a total of: the human-mutant conflict read hundreds of comics to the movies, and also lived in three films in the first series.
In that of San Francisco, a conference that aims to unify the two sides of the fence is interrupted by an attack, which makes the comparison human-mutant slip back in his harshest tones. We find that a faction of anti-human mutant composed of armed and armored, while on the other side we have beings with super powers, divided between the X-Men (who use force as a last resort) and Magneto (who with his team intends to exterminate the human race ). Nothing new, as you can see a player and in fact an average expert in the field of X-Men can foresee a lot of story lines without even seeing them, because the tracks followed by the story are far from original.

On the playful attitude, as we are told in the crowded category that dominates a certain Kartos fighting games or the third person. The various are in fact divided into small areas like arenas in which it eliminated a number of enemies to collect power and precious experience points. The latter are used, not even to say, to improve all aspects of our alter-egos and unlock new moves. Despite the clear other securities, the upgrade system is one of the most successful having regard to the freedom offered to the player.

 WE ARE NOT HEROES, BUT WE CAN BECOME

Once you put the game on pause, we have four slots to make changes to our uniform and mutant powers, unlocked along the way. Different combinations give different effects and even a certain costume, together with certain powers, can affect the moves available. All inherited from icons like Wolverine or Cyclops, whom we meet as non-player characters.

We must remember that in X-Men Destiny does not control target Marvel characters, but three new recruits selected at the beginning of the game. The idea is to allow the creation of "our" hero powers and choosing the path of evolution on upgrades. A concept that works well on the aesthetic side, but played much less of the purely. If in fact we have a wide choice of set moves and abilities of our character, in practice reduce the use of the fighting and dodging a few moves, along with good timing. The AI is very deficient: the enemies follow a simplified pattern of "all against one" and even the bosses out of their behavior in advance. This makes the main activity of the game, fight, very boring for all but the diehard fans of the Marvel mutants. Passing over the deficiencies already highlighted, you can find many references to comic books and movies in the scenario and dialogues with good care in the conduct of the plot (as is obvious, as mentioned above). Certainly, the construction technique makes you want to continue, even if you have the entire collection of original comic book closet.

KNIGHTS IN SEARCH OF REINFORCEMENT

Not enough game play suffers from obvious "recycle" you put the graphics, light years away from the latest action games seen on HD consoles (even less to the whole series Ultimate Alliance). Characters and backgrounds are poor in modeling, animation, and sparsely covered with textures too washed out for a big picture rather disheartening. Not even the flow, despite the "technical weight" limited, deserves special note about visas frequent frame rate drops during the simple use of our powers. The speech improves slightly on the side effects and music, these well-made, but the presence of an English version (even in the subtitles) is a barrier not just for our home crowd. Besides lacking substance on the long term and there is no multiplayer mode. In other similar games, such as Green Lantern , as we have seen the classic "co-op" can be guessed in securities that suffer from strong repetitiveness. Instead X-Men Destiny does nothing to break away from the mass of clones of God of War and even the most successful approaches, especially on the technical side. If we also consider the very short duration (around seven hours, maybe less), there are few lifelines for the new Titanic web log Silicon Knights. A study that, like all expert readers already know, he scored excellent debut almost a decade ago on the Game Cube, but that he later slipped a disappointment after another. 

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