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Free Download RAGE with Crack


Tim Willits now we can go eat a sausage and peppers sandwich stall, there are many times that we encountered during the increasingly numerous and increasingly frequent stages followed by the promotional machine of RAGE. Occasions during which the level of confidence with the creative director of id Software, already its always very helpful and kind, has gradually risen. Below we offer the results of our last face to face, place the newly passed Gamecock 2011, after trying again, the upcoming post-apocalyptic shooter Car Mack and his associates.


Video game .it: We tested the game on the Normal difficulty setting, then to hard, and we have not grasped the difference. Could you talk about it, if any?

Tim Willits: Differences between Easy, Normal, Hard, and so forth regarding how much health you have, how much damage you inflict and how much damage suffered by the enemy. We have the help-is (if you play hard to not exist), because we want to help the less skilled players, and then, of course, the speed with which it regenerates, things like that. It is a combination of these aspects, but does not change the number of enemies.

Video game. It: Ah, nothing with regard to number of enemies or their behavior? They are practically the same?

Tim Willits: Yes

Video game. It: As for the animation system, as it has been difficult to combine things recalculated and reactions in real time?

Tim Willits: Well, it was complicated. We have a very good team of animators, programmers with great animation, but we wanted to do was to make the fight as "reactive" as possible: if you shoot a guy on the side you will see his side keep their own, and then sometimes be stretched to the ground, insulting them and trying to shoot you. You will have to do mostly with bandits, with human beings, so we wanted to characterize them, give them a markedly particular, and this sort of thing helps a lot of game experience, giving tone and character to fight.

Video game. it: It is true that on PC the game always tries to go to 60 frames per second, then why do not you will be free to choose? Maybe someone wants to push the graphics even at the cost of getting 50 FPS...

Tim Willits: Yes, it's true. The code of the game and the frame-rate are synchronized with each other, so it is blocked at 60. Then with your PC you can of course raise the resolution, to push the anti-aliasing and all non-core CPU will be used for transcending (the characteristic of the id Tech V handles for virtual texture streaming, Ed), But yes, the game does not run at 240 FPS goes to 60, on all configurations.

Video game. it: Speaking of PC, it is true that you plan to launch a "premium version", after the release of the game?

Tim Willits: We have no plan in this regard.

Video game. It: Ah. You know, there is chatter on the Web...

Tim Willits: The chatter on the Web ... no, it's just a rumor. There will be only one SKU, because the textures and assets are the same, and would require a lot of work to build an addition to "Premium." We think that is the standard premium (smiles, Ed), so there will only be an issue.



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