DUNGEON HUNTER free download with full key
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Dungeon Hunter went to meet an unprecedented publishing for Game loft, with plenty of suspense for a bug in the first version of the game that forced the French company to withdraw the product from the App Store and finally put it back after about ten days running.
The bug that has caused this little hiccup prevented to continue in a level making it impossible to complete the game, but now that version 1.4.0 is available for a few days we could not resist this safe (and another) Game loft bestseller that, after the GTA Gangster homage’s to West Coast and Hustle with Call of Duty Modern Combat: Sandstorm, now takes aim at Diablo, Nox, Titan Quest, Dungeon Siege, Sacred and Baldur's Gate: Dark Alliance, or better than the action- RPG has offered in recent years.
THE BEAUTY OF THE UNDERGROUND
Dungeon Hunter is in fact a classic fantasy setting with obviously inspired by the masterpiece of Blizzard Entertainment, which has already been the basis for another emulator for iPhone and iPod Touch as Underworlds. But when there's half a Game loft, the expectations are very high and in fact the French company did not leave anything to chance, suggesting among other things, one of the ten (and possibly five) best games for the two Apple devices as a thick chart.
It seems really see a title for PSP excellent in all respects, highly detailed monsters (especially the bosses), rich environments and special items, spells spectacular, all driven by a solid 3D engine, and almost no Bug or uncertainties. The only negative mention should perhaps not quite optimal because the fluidity of the iPhone 2G with which we have tried the game, but it is a little annoying, but not limit frequently, and sorry not to find any significant added graphics for iPhone 3G, which particularly in the lighting effects in real time would show significant improvements.
As is traditional for the genre, the plot is just an excuse to send our alter egos around dungeons, cemeteries and outdoor environments to slaughter monsters and creatures of evil with the aim of inculcating Well, the only difference being that the chosen character at the beginning of the game has just revived after being dead and begins a lonely crusade to bring back peace and harmony in the Kingdom of Gothic us.
TO EACH HIS OWN HERO
The choice of classes is limited to Warrior, Thief and Mage, each of which has to guarantee a sufficient difference in replay value if you want to finish the game with all three, for example, the warrior can use more powerful weapons and armor more resistant, while the thief has stealth abilities and can even become invisible. After all, while many other classes in the absence of a typical fantasy RPG, the choice is fairly balanced and basically you can not satisfy even typical of other heroes such as ranger, cleric, wizard, paladin, and so on and so forth.
The game play could not be more classic, try this one, they kill hundreds of monsters, open chests and collect items from slain enemies, you advance level by increasing the statistics and improving the attacks, you advance to the final boss and so on step, not that we expected anything different, and it will give little satisfaction Dungeon Hunter who had hoped for a more original approach to the genre. The purpose of Game loft has never been, however, to make new and even in this case the word order, rather than innovation, is tradition.
TOUCH NOT BETRAY
The loot is so much space given to and between weapons, armor, potions, rings and other loot is hardly lose count, do not exaggerate by saying that almost half of the time we spend to change weapons in the inventory or, very conveniently, when we want to sell them without necessarily having to go from classical merchant. In this case the variety is very high (there are also more or less magical items) and the three special attacks, we can put into the slots so that they are always available, offering a fairly large degree of customization.
In this regard we rely on active and passive abilities and a highly detailed character sheet, with numbers, values and percentages that will delight even the purest and most uncompromising realistic. In terms of controls Game loft offers the classic virtual stick on the left and five icons on the right (three skills, one for the attack of our fairy "protector" and a context to attack, talk or open chests), and generally commands work quite well, although the busiest in the clashes touch response is not instantaneous and the accuracy of their movements is unsatisfactory when we move into the middle of the traps.
MUCH SMOKE, JUST ROAST
The setting of Dungeon Hunter is short, rich, well-made and with all the classic elements of this kind in place. Game loft has not yet been able to avoid falling in tone and style also quite serious, and there is a map of game (and most advanced in the dungeon is easy to get lost), but can not be saved automatically (but if we die at the end of a dungeons you have to start all over again) and the course of the game becomes rather repetitive after just an hour. This is because the types of enemies are few and tend to repeat too often that there is no sufficient variety (see the slime in the well in the first village), the same quests are extremely commonplace, and many times we were forced to backtrack somewhat annoying respawning with a lot of that in some cases forced us to redo the same dungeon twice, the first to reach the target, the second having to go out to fight again against all enemies.
The feeling is that of a short Diablo skeleton formally flawless but still may have trouble on the short distance, fortunately, the three classes can be a little 'change everything and customizing your alter ego is like no fun, but honestly, despite the price, the complete graphics and sound performance, we would have expected something more profound and mature from Game loft.
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