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NEED FOR SPEED: THE RUN free with key


After signing the non-striking Need For Speed ​​Undercover , Black Box, the studies remain in the vein of the more cinematic maxibrand four-wheel Electronic Arts weblog. The Run, but now you all know, is more an interactive movie than a traditional racing game, then in a small way can offer many points for originality. This level of ideas, because when you look at the practical execution of the original concept, is a whole other kettle of fish.


THE CAR PARKED IN THE FRONT ROW

The much reviled interludes style quick time event, or in general the phase out of the car are so rarefied and sporadic little to affect the whole picture. Narrative sections that yes, it was better if they were simple video, but that does not bother too much since the error given ample space. Moreover, being shot in the graphics engine maintain a certain common thread with what is happening in the street, even in exaggeration of the typical action movie featuring the plot. In general, Need for Speed ​​The Run takes the basic concept of the previous Hot Pursuit , with a series of events set in different areas of a wide area. In theory, this would be one way between the two U.S. coasts, but the continuous loading and other phases of the "removal" make the race very fragmented, more like a series of challenges separated from each other. The cause of everything, and a really unfortunate design choice is restart the function of which has been discussed thoroughly in the preview. Outputs two meters off the road or a junction wrong and come back a few kilometers sent back, after another wait during the loading screen. All this makes it seem like Need for Speed ​​The Run a real laser game in the worst moments, when we repeat the same stretch of trail at the slightest error until you can not carry the correct step. Nor is it an opportunity that rarely occurs because the hated "reset" is found in the Challenges series, single races you unlock advancing the story, set in the same scenarios already covered. At least here, since they are governed only by the free competition records, could have used a more classical.

UPCOMING CHANGES TO THE MACHINE

For the rest, Hollywood-style atmosphere is all the wide variety of scenarios and in some elements of "boundary" added to the race. For example, we can stop at a refueling machine to change, if we have other models unlocked by increasing our level rider. The latter, as in all recent releases of Need for Speed ​​is regulated by experience points and then by the results achieved: car pass, beat time, achieved positions and so on. Because every step is a mini-event regulated by specific objectives: if the goal is to get to New York from San Francisco, we can not put the cruise control and lower back because you have to run. So get ready to duel with other people "rivals" of self-built cars even more, surpassing a number of cars in traffic or beat a record of time on very winding routes. The same circuits are not true point to point tracks, but tracks taken from real places with stars and stripes, so various in landscape and obstacles that offer, ranging from city streets to the forests, through deserts and snowy areas. Even here, the freedom of movement remains limited especially when they intervene disasters such as avalanches or storms. In these cases, we can only follow the predetermined trajectory Otherwise, here interrupted the race with the inevitable return to the last checkpoint.

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