DISGAEA 4 free download with full key
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After two chapters were born on the PlayStation 2 and a direct to PlayStation 3 , the crazy world of Disgaea otherworldly returns for the fourth time with his caravan of unlikely characters and zany humor. In truth, both in terms of the strictly technical content, the series has evolved with a much slower pace. Now for the first time we see a Disgaea with High Definition visuals, juicy definitely a step forward with regard to graphics. The game mechanics will also be advanced? And, above all, the Prinny still there?
PROMISES A VAMPIRE
Yes, quiet. The Prinny, the penguin mascot of the series become demonic (and protagonists of a pair of spin-offs for PSP ) not only are there yet but are an essential cornerstone of the plot of Disgaea 4: A Promise Unforgotten. In the introduction to the knowledge of the game will Valvatorez, vampire prince fell into poverty after the sacred promise to stop drinking human blood, thus giving up their powers and falling from the social hierarchies of the Netherworld, the demonic underworld that serves as the setting for the game. To make up the missing nutrient, Valvatorez adopted a diet entirely made of sardines, a food which gradually became an obsession for this dysfunctional ladies of the night, to the point of being continually quoted in his speeches. For an unspecified reason, Valvatores is relegated to the role of instructor for Prinny, the above mentioned demonic penguins actually represent a form of expiation for the souls of humans in the afterlife is particularly wicked. Flanked by his faithful servant and frustrated Fenrich, Valvatorez fiercely devoted to his role as a trainer until the Prinny in which a series of unexpected events force him to declare war on the "system" of the Netherworld and begin a climb to power as well as unlikely as difficult. The conditions for a plot are therefore all very crazy and are maintained throughout the game, structured and rich chapters that exquisitely Japanese craziness that has become a distinctive mark for Disgaea. A well want to see, some parts of the characters and a good amount of gags seem forced in fact almost always want to be fun and zany, and after a few hours of play you begin to regret the absence of Laharl and Etna team, players the very first chapter.
In any case, the plot keeps getting pretty interesting and also includes a couple of twists that manage to keep alive the interest of the player, between a guffaw and another: just as well, whereas complete the main storyline the game requires at least thirty hours of study, not to mention all the contour shape actually the true heart of Disgaea 4.
MORE BATTLES ISOMETRIC
The structure of Disgaea 4 maintains and evolves (recently) that of the previous episodes. Leaning on a "hub" represented by a lively square of the Netherworld, the player will have access to a portal and face so many battles that make up the storyline. The progress of events in Disgaea 4 is structured so battle after battle, interspersed with scenes intermission rich dialogues and some animation (all based on the graphic style typical of Takehito Harada, curator of the series from the very first chapter). Once on the battlefield, we must eliminate the enemies by using a system of turn-based game similar to that of the previous chapters (or the classics as a strategic JRPG Final Fantasy Tactics or Ogre Battle). During our turn we can move all the elements of our group and each of them to play in a single action. Then we must go through and make room for the actions of the enemies before they can perform new actions. Depending on the characteristics of our characters can move, attack the enemy (melee or range, according to the equipped weapon), cast spells or use special abilities. A series of special rules is to graft an extra layer of tactics in battle: for example, keeping our characters will be adjacent to them can unleash combo attacks, while hitting the same enemy with multiple consecutive attacks get bonus damage dealt. The game system is learned and is still quite easily explained step by step tutorial from a long-bodied, our companion during the first few hours of play. The elements that have
made the saga make their return from Geo System, which adds in the areas of battle of the colored sections of floor that can be "activated" by asking over blocks of various colors: doing so can we alter the characteristics level, creating areas where our people enjoy a variety of bonuses or activating effects more or less positive, such as teleportation, cloning, upgrades and enemies.
During the fighting we can also grab characters (both allies and enemies) and then throw them away. For example, you can throw away an enemy or even throw him against another to cause a merger (and the birth of an enemy more powerful). Or we can hold our characters to load and run faster in other areas of the layer, so as to speed up the move or to reach otherwise inaccessible areas: unfortunately the launch system is once again limited to the four cardinal directions, thereby limiting some operations and making certain situations more cumbersome than necessary. In addition, you can also create characters by stacking one on top of towers, so as to take appropriate special skills (mechanics came directly from the third chapter).
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