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DIABLO III free download full game


It is now gone too long shadow of BlizzCon 2011, which brought with it the usual amount of news, updates and gossip on all the highly anticipated Blizzard games. And if to this address can still refresh your memory with our reporting on the fair, in this article, therefore, we chose to move their attention on specific gameplay of Diablo III, radically changed compared to its predecessor. A sort of short introduction a year and unresolved question: what can we expect from the third incarnation of the devil?


SIMPLIFICATION FIRST
With rumors of a live version of Diablo III to consoles that will continue to run the network, it is not surprising that many of the gameplay changes are oriented to a decisive simplification of mechanical whole. The mere fact, for example, you can collect gold from the ground just running alongside shows how much you want to reduce "unnecessary clicks", concentrating on the fight (which, however, remains the "constant pressure" of the key practice very recurrent ).
Instead of the classic mold is the collection of real objects, to be carried out manually for obvious reasons of civility in multiplayer mode. Speaking of "objects" is peeking, however the presence of weapons specifically dedicated to a class when you need them right now desirable, useful to make some money if they were dedicated to classes that do not want to use. Continuing the theme of simplification is then almost unsettling the introduction of energy balls can restore the health of the character. Able to modify strongly the balance of play, this can reduce the use of traditional potions (useful, especially when using a joypad, is not it?) Since the end of each head to head is substantially the possibility of recovering the lost vital energy.
A further simplification is then in general: each quest, mission or request for a completion target is in fact served on the mini map by a flashing signal, which indicates very clearly where you need to go, which character should be challenged, or even that "target" to reach via teleportation. Some monsters are even sensitive targets marked on the map. If, in fact, in previous episodes was at least necessary to follow the flow of events to better understand what should be done, now players can safely skip lazier all the dialogue, simply
follow the "light signals" made ​​available.
FAREWELL, DEAR VILLAGE
One of the few rules of the Diablo saga have always preserved in its integrity has been the sacred inviolability of the "village": no fighting, no threat. This, at least, until now, as in Diablo III - perhaps to support the drama of the moment, suggested by the plot - you can even launch attacks inside the villages, on the other hand, will be the scene of confrontation in most circumstances .

In relation to the village but there are more important innovations: the first concerns the possibility to return no more thanks to the canonical spells, but by activating a particular stone. Interesting in this regard, the fact that in this way do not you go to open a real portal, but rather make a sort of teleportation that takes a few seconds to complete: So forget the possibility of using this portal to escape from monsters !
The second change concerns the importance of the village itself which, obviously, has been largely diminished. If it was customary to return to the village especially for the supply of potions, now these have been "downgraded" from the spheres of life. Even more, even the sale of the objects collected in the dungeons can be made ​​directly, without going back to "base" to complete the transaction. It will therefore give hints to the plot to force the player to return to the village, where not only the expected number of non-player characters are able to articulate the story, but also all the amazing possibilities of followers and crafting.



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