WRC 2 free download with Crack
Do you like this story?
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FIRST OF ALL, THERE IS THE MACHINE
Starting right from the guide, as already mentioned in our first test last summer (then limited to a few cars and very few tracks), there is much more realism in all the variables related to our car. Whether you use a production model or a prototype of the WRC, the response to commands is more accurate and the behavior of the car less "default", with more bumps and unexpected situations to make the race full of surprises. A very clear example comes from the various road surfaces and the way in which the wheels do not adhere uniformly. If the asphalt is almost glued to the ground, except in the fastest corners in the disconnected parts is a festival of hops and bumps that can make us even go on two wheels or start the car's total reversal. In these cases, unfortunately, there are still obvious bugs in the physical model, with the car you twirl a couple of times and continue running normally, or perform jumps ten feet barely bending the front bumper. It seems that the creative team wanted to push forward the simulation but not fully, not to scare the mass (real or perceived) public "casual". If in fact a high speed accident can result in immediate withdrawal from the stage, are too many bumps to get to that point and the effect is always available Rewind to rewind the race a few seconds. On the other hand, are significant steps forward on the side of realism in the diversification of damage even on the visual side? For example, broken lights, stripes on the body, the dirt accumulated on an area basis and even on the controller as vibration feedback that something is not working properly (especially suspension and brakes).
IF YOU DO NOT LIKE, YOU CAN CUSTOMIZE
Said that in the basic settings, played with a normal controller, 2 WRC is a good arcade rally, passing behind the wheel and removing the various stability and brake assist to the difficulty and realism to climb some stairs. The car is basically "untied" aid needed on the use joy pads and becomes less manageable, but also more ready and free in the trajectories at our command. But we must act on the various adjustments, such as dead zones and linear steering, until you find the right balance between absolute control and the car totally undividable. That said, there remains some "slip" with respect to the scenario and the nagging feeling of not being part of the environment. In other words, there is no feeling of friction with the track and in contact with the edges of the track there is the classical style supports Grin Truism, and the car grater walls and railings without suffering significant damage. Compared to the first WRC, however, the situation has improved thanks to the design of paths and more open to as many elements interactively as fences or guardrails that we can cut or bend. Instead the public is less interactive, rather square in appearance and limited to a couple of animations constantly repeated. But more about that on the second page, after observing modes and options.
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