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The middle Ages of TalesWorlds with full Creck


MOUNT & BLADE: THE ORIGINS
He year was 2006 and on video game forums more attention began to peep some news about some crazy action game for PC and conquer medieval setting. "Something that's never been" as we read usually in front of this or that project is not well known that usually led by those who have identified, if it were a rare pearl to grow in strength, regardless of their quality . In this case, the project took the title of "Mount & Blade" which seem readily apparent, identifiable with the intention of the author Aragon Ravaz (Ipek and his wife) to have a good game that simulates the fighting weapon White of the Middle Ages and was based on delicate political balance.
The basic idea was to put the player in the shoes of a young warrior in the medieval kingdom of Caldaria and would allow him to take any road, free-roaming in a formula that, in hindsight, today has not yet been revived by other games. Caldaria was defined as a medieval world devoid of fantasy elements, strictly based on the interactions between five political factions in the ongoing conflict. The player could then choose to Shires with one of the houses, making it felt in battle, and so climbing up the ranks to achieve a leadership role or even nobility. Or he could decide to ignore the loyalty to one faction and simply wandering in search of adventure. Or engage in banditry and become an outlaw. Mount & Blade, even in its earliest incarnation of non-commercial (it was basically a sort of "paid beta" released in 2007) allowed to perform many activities reflecting what the authors had promised and revealing much more complex than one might suspect. One obstacle to overcome, to appreciate the game - well, we want to swallow the bitter pill of a poor look and feel - was represented by the combat system voted to realism and as such quite difficult to master. Learning to wield a sword was simple enough, take aim with a bow and arrow was challenging to learn how to fight on horseback proved to be a real company. Before playing in practice must arm them with humility and really come to terms with the combat system, spending hours practicing. Once convinced that they have become good it could begin to address the first battles, being hopelessly beaten and returned with his tail between his legs to practice, until all our shots did not really start to score with acceptable frequency and our the arrows stop striking only grass and trees. In short, a game that was synonymous with severity and dedication, but also of great satisfaction when you managed to emerge victorious (and especially live ...) by a bloody battle. The general impression, after having spent hours of intense, is that some reviewers of the time it crashed against the imposing "barrier to entry" and not much deepened the game play, reciting some reviews maybe a little 'too ungenerous. Too bad that the outline of the game was still rather crude, full of bugs and, basically, almost amateur quality, to endorse the criticism that hit this game.



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