JAMES CAMERON'S AVATAR free download with full Crack
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Just make a jump on Metacritic (average 83 out of 100) or on IMDB (average 8.9) to realize how Avatar has been so triumphantly welcomed by American critics, nearly all agree in assigning the new sci-fi blockbuster James Cameron the title of the watershed between the "old" and the new fantasy film, and not just for adding (supposedly amazing) of 3D.
The fact is that its video game from Ubisoft (especially on the Wii) has not received as many enthusiasm, however, confirming a tie-in above average and giving a fairly good idea of what we see in the movie-level environments, creatures and concepts.
THE ADVENTURES OF THE ALIEN BLUE
We therefore with some curiosity the version of the game for iPhone and iPod touch created by Game loft, especially after the promotional trailers we were dazzled with a truly remarkable graphics and after ads for the French talking about longevity estimated seven to ten hours of play.
One thing remarkable for a game for the two devices and Apple's own should be seen in this light also the selling price of 7.99 euros, definitely above average but not so high if we just longevity. Unlike the HD console versions and PC, we can choose after starting the tutorial if you play as human or impersonate a Na'vi (not to mention the multiplayer here absent), the game in question has only a single player campaign dedicated to our alien alter ego, the protagonist is actually Corporal Ryan Lorenz, military on the planet Pandora, and sent the first "guinea pig" to undergo the experiment of Avatar.
As soon as "embodied" in a virtually Na'vi understand that the mission of Earth Pandora is far from peaceful, and decides to help his new fight similar to the human encroachment on the planet. Here too the plot, as well as success for other versions of the game, is not linked directly to that of the film, but serves as a prologue to the film, while containing many elements of the film as the lush vegetation of Pandora (forests, waterfalls, valleys as far as eye), the bestiary, the appearance of the Na'vi and in general the two different technologies compare and if it will attack humans with machine guns and other weapons, hyper, our alter ego, while not disdaining firearms, will rely mostly on a bracket and a bow, could also count on a horse to make the longer trips and a winged creature to fight the airline shuttles humans.
PLATFORMS PANDORA
James Cameron's Avatar is proposed as a mix of plat forming and action-game but not without some simple realistic element, as demonstrated by the ability to increase its powers (other than attack and care) and solve quests. At some point in the game will arrive in the village because of the Na'vi and here we get some additional missions on behalf of some of PNG is mostly found objects, to escort someone to kill a certain number of enemies, but everything works pretty good despite the platitudes of this linearity and levels.
Despite being a very large planet, Pandora does not lend it to a true free roaming (as noted in other versions of the game) and finally the path to reach the checkpoint classic is always and only one, partly because the plat forming elements can not be forced to approach from a secondary point. In this respect, the fixed camera unfortunately does not help to overcome the "platforms" more demanding, or else you can never fall from bridges or other steps suspended in a vacuum, but if we fail a jump is almost always the risk of falling on the ground and die instantly, given the common situation is not perfect and difficult shots depth perception. The same intelligence the enemy is completely absent and in the end, apart from a classic button smashing, fighting of any kind do not provide alternatives other than those related to arms (or close distance) and special attacks.
A WORLD AT YOUR TOUCH
None of the game play elements can in fact offer something new or really special and this is basically the main limitation of the game, Game loft’s almost as if he wanted to be everything and more but could not give any of the flavor components unique and interesting. Fortunately, thanks to the beauty of the location and the curiosity to discover new creatures and face new enemies, the seven to eight hours needed to complete the whole never become excessive, and frankly it is difficult to get bored, apart from the repetitiveness of some juncture platform and some passages in the frustrating effects (nothing tragic about anyway). Where the game shows his best, however, is in the control system and the technical side.
The movements are assigned virtual stick to the classic (good feeling of touch), while for the action (attack, interaction, change weapons, etc..) is Some icons used to "sensitive" who perform their tasks perfectly. As for the graphics along with Nova (soon a review on these pages) James Cameron's Avatar is one of the four or five titles most visually satisfying today's iPhone and iPod Touch, even if it is paid necessarily in terms of performance.
On an iPhone 2G fluidity is really poor and the game play suffers a lot while on a 3G, and things improve considerably, although not in our possession, we imagine that a 3G S does even better in terms of FPS. The visual impact of certain areas has often left amazed by the richness of detail and breadth of locations, but also animations, movies intermission, the beautiful colors and the English voices can not pull that deserved applause and confirm ' high level of productions branded Game loft.
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