FORZA MOTORSPORT 4 Download free with Key
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On this occasion we were able to meet with Dan Greenwell, interesting characters and Creative Director at Turn 10, having a chat with him about his experience with the racing game, Froze Motor sport to the development of 4 and more (but not nominate Grin Truism 5!). In short, make yourself comfortable e... Good read!
Videogame. it: From the first Froze Motor sport (Xbox came out in May 2005) in this fourth installment of the series has been more than six years. How and how much is gained experience in the field of Turn 10's racing game in this period of time? Dan Greenwell: I think the biggest lesson learned is to always remain humble, seeking the support of people who are better than you in doing what they do. We caveman succeed very well in terms of graphics, we are very good at creating games, but to make the incredible graphics of our products, we turned to Pear, in Hollywood, so you have a different approach in terms of lighting. And because we want to propose a simulation, we knocked on the door directly Pirelli, so be sure to have the best partners in the square. And believe me, there were exchanges of information surface: Our partners have really worked on the game in depth. Since then we also wanted to entertain people, make them laugh ... we thought of Top Gear. In short, for us is not simply a matter important to obtain licenses and involve big names, but rather to take the best and the bravest from around the world, to bring them into our world, resulting in a better product for the players.
Video game. It: The rivalry between Froze and Grin Truism has always been fairly on, and with this last episode the competition is stronger than ever. How do you live this? What do you think are the strengths and weaknesses of Grin Truism?
Dan Greenwell: I have absolutely no intention of talking about Grin Truism 5. (Stiffens for a moment ...)
Of course, given my role I try to fund all of our competitors, we are talking about Grin Truism is, whether we speak of Dirt, Need for Speed ... In short, I try all the racing game! That said, I'm inspired by others, the competition is not what inspires me ... For me the point is not do better than the other racers, but rather have a vision: to entertain and above all to enthuse more people to the machines. So I think - although I do not know for sure - that Polyphony Digital and Kazunori Yamauchi-san probably have a similar intent and that they also want to bring people to the world of motor sport. Only, we move in a different way: our goal is to stimulate and engage the creativity of the users not only as pilots, but also as a tuner, such as engineers, as designers, photographers and even as as a "social coordinator". This is our vision, and while playing with our competitors, I am inspired by things I see around, maybe even more unusual items like the Amazon store or video games like Piketon, World of War craft or even films, such as the 'latest documentary on Argon Sienna. From this type of situation I draw the inspiration to add new features, not by our rivals who are still there with us, as we are there with them, if I can get to understand what I mean...
Videogame. It: Of course, even if the application would be more a curiosity so tied to your opinion as a developer, but above all as a player, on Grin Truism. Also to see if maybe there is an aspect of the title Polyphony very appreciative.
Video game. it: Can you tell us more about the collaboration between Turn 10 and Pirelli? How did the partnership and how management affects the tires on the asphalt drive system 4 of Froze Motor sport?
Dan Green well: I am a lover of all technical aspects more closely, I love physics. I aspire to be as precise and accurate as possible, but the reality is that you can not ever be physically correct to the end. You learn new things, and not only talk about video games: the automotive industry, that of race car tire learn every day new items, so you should never, ever thought of "having arrived" would be sheer madness. Also because a year later, with new technologies, would still pass. For me the humility to acknowledge that you can not be gotten anywhere is something intriguing, and it is up to the pressure to find partners who can maybe do better than you thanks to their experience. That's why I suggested trashing all the information we have; I said "throw it all away, because we're also just trying?” He had absolutely no sense for us, not when there are engineers who work to deal exclusively tire. Let them do the physics of the tires, they are more competent and better than us.
Video game. It: Of course you take and throw away so probably with great effort data collected during the entire year should not have been so simple. In short, it was a very courageous move!
Dan Green well: I did not seem so brave, to be honest! Simply, it is the correct way to proceed: If you feel that someone is a lot better than you at something, why even try? Much better to try to fit them in your group. And it's the exact same situation occurred with Pear: Pixar's films in the lighting is amazing, to be left open-mouthed ... Why try to replicate what they do? Invite them to give us a hand and help us, the end result can only be better.
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