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DUNGEON HUNTER II free download with Registered patch


Be true that Game loft has based his fortune by borrowing ideas and structures of the most successful videogames of recent years, but it is equally true that the quality of its games is almost always very high and it is thanks to some of his titles if your gaming on the iPhone and iPad has now reached a certain maturity in many genres.
Take, for example Dungeon Hunter, were it not for the touch controls, we could almost confuse it with a remake of Diablo II, Sacred, Dungeon Siege or Baldur's Gate: Dark Alliance so great is the similarity with these great Action-RPG in the past. The truth is that Dungeon Hunter, despite a near zero-originality factor, proved to be a fun way and well done and has to do the same Dungeon Hunter 2, the sequel that we have tried in the HD version for iPad and that, apart the introduction of cooperative multiplayer, promises not to overturn nothing compared to the winning formula of its predecessor.


THREE CLASSES AND SIX SPECIALIZATIONS

It is no coincidence that after the first few minutes of plays in which to escape from a prison in the company of another inmate (incipit that does so much Plan escape Torment), seems to play the first Dungeon Hunter with only a slightly prettier graphics. The interface is pretty much the same controls as well as trust in a virtual stick for movement and various icons arranged on the right side of the display are those of the previous title. Nothing has changed even in the choice of classes, once again limited to the warrior, the mage and the thief, though now reached the twelfth level for each class, you can choose a further specialization of the two "branches", each with their abilities to be developed. We finished the game with a warrior turned into Berserker after level 12 (the other choice was a paladin), but nothing prevents replay a second time and to choose another class to grasp the differences and use different skills.

As in Dungeon Hunter again the character growth is the real core of the game play, as well as a real drug that enables one to continue in the game to unlock and improve skills and develop the classic features of the genre (Strength, Dexterity, Energy, Resistance) , which also depend on the weapons and armor that we can use. The system works perfectly, offering many active and passive abilities build a character with which to measure.

FIGHT, FIGHT E...

Deserve a mention apart from the objects that we can gather, find or buy in the fantasy world of Gothic us: swords, bows, axes, hammers, magic rods, knives, rings, armor, boots, belts and bracelets are divided by colors corresponding to classes value (a little 'as in World of War craft). Their number is very high and for lovers of loot Dungeon Hunter 2 is the best you can find today on mobile devices. Among other things you can make gold objects not relevant without necessarily finding one of the few merchants who sell Gothic us, but this feature, although very convenient to find us even after the twentieth level with more money than serve , making it almost useless to purchase additional items.
The other fundamental element of the game is the combat, but in this case we did not notice any difference compared to its predecessor. All it simply touching icons as possessed of the main attack and special attacks (including our "fairy"), without forgetting the health potions to recharge the energy in real time. In this sense, the tactical and strategic ideas are completely non-existent and the only advice is to stock up on potions and develop as much as possible the passive skill that allows you to regain health as quickly as possible, but other than that there is little else to do.

THE BEAUTY OF GOTHICUS

All this is very enjoyable, well-calibrated and never frustrating, and it's really hard to break away from the game once you enter the turn "Vicious" mad loot and upgrades. The plot is in fact a small thing and not cares all that much and also the interactions with NPCs are virtually nil, but merely to obtain these primary and secondary. If nothing else, explored the world is much larger than that seen in Dungeon Hunter (we would add at least three times) and the variety of environments to ensure that it is never too repetitive exploration of forests, castles, dungeons, deserts, wetlands and location typical of other kinds. Moving on to the graphics, the differences with its predecessor (also available in HD version for iPad) are not that many, alternating a little intermission movies 'wide and compressed to a high-level global impact, reflected primarily in the rendering of' water and vegetation. Also the loading screens last for very little (but first we had to wait even 15-20 seconds) and the fluidity is good in every moment of play. The only comment we can make is a top view, which sometimes prevents you from seeing enemies when they are under trees or buildings is particularly great.

COOPERATIVE DUNGEON

The real big news of Dungeon Hunter 2 is still to be found in the addition of cooperative multiplayer for up to four players, that can locally via Wi-Fi and Bluetooth as well as online through Live Game loft. Once connected to the game server, you can join a game already in progress or create a new, experience points earned and the objects obtained in multiplayer are also in the single player game and this greatly helps to increase levels faster, seen that with the help of three other players fighting becomes more affordable.
Unfortunately, Game loft has implemented co-op without great depth: for example, you can not communicate with other players, or trade items with them or study group tactics. The only way around a series of fights rather confused and crowded, with a few too many disconnects and lag that sometimes gets a little 'pushy. The road taken by the French company is the right one, but we hope that future upgrades will make the online experience more complete and stable.

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