Fallout 3 free download with full crack and key


NUCLEAR APOCALYPSE

The year is 2077 , the man and his intelligence have reached ever-widening boundaries but as often happens, the eager power, has led the human race to extinction because of a new nuclear war. Those more fortunate were able to hide inside the atomic bunker , trying to survive the atomic disaster.
Two hundred years later, humanity is still alive but because of the radiation on the Earth's surface is still locked inside bunker called Vault . In this situation come to light (literally) and we are preparing ourselves to first learn the techniques that will help us to live and work within the community. This small tutorial serves as a preamble to the first player to let us know a whole series of commands and functions that will be used to continue the adventure - and then here to see your character grow from a very young age to reach the middle of the nineteen years and know a bitter truth.

A BREATH OF AIR

The prologue described above serves to introduce the basics of the third sequel to one of the most popular games ever: Fallout, here in its third incarnation at the hands of talented Bethesda (The Elder Scroll series should tell you something).
While it took ten years to wait for a sequel to Fallout 2, on the other hand, many people were skeptical about the passage of label from Black Isle Studios (holders of the first two chapters) to get into the hands of the father of Oblivion.

For a simple reason: it risked becoming a fantasy game like the one just mentioned in a post-apocalyptic game with weapons. Well, if one part Fallout 3 not only steals the Oblivion graphics engine but also a few situations similar to the fantasy masterpiece, you have to say that you are in the hands of a totally different product, not only for environment but also for a series of dynamics that we describe here a few minutes.
How to read a little above, at nineteen, we will be mature enough to know a bitter truth: that the human race has not been terminated and does not really need to stay inside the Vault 101 (our house) but can easily move to fresh air and live his life differently from the usual routine of the community of the bunker. Having said this, and through the door that separates us from the outside (by a dramatic situation), our main mission will be to find our father, who fled outside.

Discuss what makes Fallout 3 available as part ruolistica . While in its infancy, we can define the name of our character and abilities, which vary between strength, perception, charisma, stamina, intelligence, agility and luck. These capabilities will be the basis of growth of our character - we then determined how to choose a profession through the GOAT . that in the game is introduced by means of an aptitude test for all purposes (see to believe), but for purely random, we can also manually corrected if we do not like the specialization achieved.

These attributes are well- thirteen and differ in proficiency in firearms , ability to break open the locks , to converse with others, knowledge of medicine, etc..
Unlike Oblivion, however, already mentioned, all the skill of the character do not go up with the training of a single discipline (eg, increased resistance when running), but we can add as many free points we deem appropriate to change the character's level (the maximum is the twentieth), we have a very intelligent person and moderately strong but totally denied in the interview, or a strong character in firearms, good at breaking into the objects and particularly brought to the dialogue and so on.
Of course, like any self-respecting RPG, your character will level by completing a whole series of missions in the game, they will be increasingly difficult and the same enemies that we are going to face, will go up a level. This will lead us to always have a good balance in both battles with enemies large and medium with bad ones.
In addition to increasing the skills we will also have the opportunity to choose a kind of bonuses called "perks" that will give us the opportunity to add some features such as the enhancement of innate abilities or skills in the language or even an innate predisposition for certain types of weapon . These bonuses are so many, almost fifty, and vary greatly from each other, and effects capabilities.

N and behaves as a fighting game?

Honestly, I have noticed several cases, some all too easy and others more complex, but all have the disadvantage of being a little too much action for the genre so much so that one speaks of a FPS / RPG , and not vice versa, even though death is always lurking, perhaps when we least expect it.
When we face a danger, we can break down the barrier in real time, dodging his attacks and finishing it with a few well-directed shot or we can use a combat system called VATS (Vault-Tec Assisted Targeting System) that makes the fighting less challenging but the most spectacular. The action moves from first to third person - this system will put the game in a sort of break and we will choose which side of the body slowly going to hit with a series of logistic data for blind the enemy: some enemies die immediately when shot in the head, others will be disarmed if you hit an arm, or we cut off a body part, such as the legs of a robber, if we have a weapon powerful enough to do it.

We'll see pieces of dismembered limbs or enemies that are mushy and burned through the use of a grenade, all seasoned with a lot of gory effects . Personally, though, the spectacle of this option makes the fights a sort of sequences too long taken for granted and to not even need big effort on our part or if not that great skill to have weapons more powerful and accurate (even if there is say that these action points are limited in number).
In my opinion the real problem with Fallout 3 in this case is that the game was also released on consoles and maybe they wanted to simplify the fighting even less practical for users (see also the lack of mouse and keyboard): while fighting in real time will be more hectic and fun to manage.

I've seen things ...
What you humans can only imagine. (Quote from Blade Runner)
This is the first phrase that came to my mind the very first time I saw the graphics of Fallout 3. If you have the graphics engine of Oblivion was great to higher details, here we are facing a revolution of the same. Not only do we have a viewing distance of baffling that (the images speak for themselves) but there are so many of those details to embarrass any other product on the market. With the latest generation of computers, the copious drool fall from our lips like never before. The visual beauty also has its claims, but the game is fully scalable, certain that without some particle effects and HDR , we would lose a lot of this beauty but it would leave play better.

The world is completely viable now and I'm sure that before you go to any city to start the first quest, you will lose many players in the exploration of the territory.
The level of artistic and scenic presented is very close to perfection , the textures are high resolution and rich as ever, so we'll see destroyed roads, bridges torn by bombs, houses of wood or stone, pull, shopping malls, museums and shops and even whole parts of cities, all perfectly attainable. We can explore abandoned houses and find other Vault inhabited by humans or not (some other crazy sound) or a variety of mutant monsters.

In addition, the background of the scene for long distances, we see also what remains of the White House, a small gem of the game since its setting is Washington DC
The modeling of all these boundary elements is never a given or thrown away, indeed, any thing to monitor is fully integrated, full of polygons and textures of high quality . Even the special effects are pushed to the max and if not enough bump mapping to make the objects more real, think about options such as dynamic shadows, reflection surfaces like water or metal, and finally you can greatly increase the detail of the distance visual (soils and vegetation, the latter rather limited to say the truth).
The graphic palette used is constant in almost all the territory and blends perfectly, so there will be points where for some turn up their noses out of the context element.

Unfortunately, after all this good vision of God, we must say that for what concerns the models of the NPC (NPC) or the same character (which can be seen in the third person by moving the mouse wheel), just do not convincono.Non There are levels of the improvements to be despicable, but quell'Oblivion often quoted, were few and almost nil, if this were not enough, even the animations are quite graphic legnose.Data goodness of the title, people could be made ​​a hundred times better, Here, unfortunately, does not even reach the beauty of that seen on Mass Effect to name the last Crysis as facial expressions and movements. Too bad.
As about the game engine , I have not found major problems if not some pop-up effect when you climb the hills (the environment sometimes disappears to reappear after a few moments) and some slowing in the most detailed , nothing that you can be solved by lowering the detail or the installation of some future patch.

FINAL JUDGEMENT
In the article I have deliberately neglected the audio part, this to the fact that all the game is translated into our language (text and speech) and that there are good arrangements in symphonic music, but nothing really extreme or engaging in Apart from some song more dramatic situations or for some purely horror that the title suggests.
We say that the detail is sound but that does not win the Golden Palm for his presence.
Fallout 3 surprise the player for two reasons well outlined, setting and involvement.
Perfect from the point of view of style and special effects but the flaws regard to animation and models . Great for hours of play on their hands (100 and passes are not a few hours), fighting over the medium to long like that but a tad bit more equal. Narration little work but acceptable, thanks to the many choices that will be provided. Audio passable. If you love the genre and feel the lack of a fps rpg worthy of the name, you can not miss this title.
Minimum

Windows XP / Vista
1GB of RAM on Windows XP and at least 2GB on Vista
2.4 Ghz Intel Pentium 4
Direct X 9.0c
Video Card 256MB RAM

Recommended

Intel Core 2 Duo processors
RAM 2 GB or 3 GB
NvidiaDirect X 9.0
Video Card 512MB RAM or higher

Supported video cards:

NVIDIA GeForce 200 series
NVIDIA GeForce 9800/9600 series
NVIDIA GeForce 8800/8600/8500/8400 series
NVIDIA Geforce 7900/7800/7600/7300 series
NVIDIA GeForce 6800 series
ATI HD 4800/4600 series
ATI HD 3800/3600/3400 series
ATI HD 2900/2600/2400 series
ATI X1900/1800/1600/1300 series
ATI X850 series


by Javed · 0

Far Cry 2 free download with free key


The year was 2003 when Ubisoft brought out a stunning game, we're talking about the first Far Cry , developed by the children of the then little known Crytek. The title immediately jumped to first place in the championship points for some very innovative for the genre FPS : graphics out of the ordinary, the free exploration of the play area and a far superior enemy AI to other products.

FROM SEA TO THE DESERT

It took five years to release a worthy sequel to one of the leading home Ubisoft titles, although many things have changed since the first chapter. First of all, the franchise has gone totally in the hands of the French house, so the game is developed by Crytek (who have chosen other ways, see Crysis and Warhead ) but its implementation has passed into the able hands of Ubisoft Montreal.
The graphics engine of the game is no longer the Cry Engine, but the new Dunia , developed entirely by Ubisoft itself. Secondly, the changed setting of the game, say goodbye to the beautiful tropical beaches in favor of the dry desert sands of Africa - as a result of this, the character of Jack Carver has earned a vacation, giving way to mercenaries on commission. The player is immersed in a context of civil war among the local people, arms dealers and a ruthless and merciless elusive criminal named "the Jackal" , which will be our fixed point to chase the game.

DISEASE, MISSIONS AND BULLETS

As mentioned above, and you will soon start the game, you can choose from nine mercenaries available, all unsavory personalities and different nationalities to experience both military and guerrillas. The primary mission is one, chasing find and kill the Jackal, a notorious criminal of war at the beginning of the game has infected with the disease of malaria .

The choice of character is not an end in itself, given that we're going to discard those that will be our companions in arms and will help us in more than one occasion.
The game world of Far Cry 2 is represented by a map fully opened and explored immediately, without limitation or schema of the classic invisible walls in the vast majority of FPS and missions that you can unlock freely.

The gamepla y is all focused on the choice of this major or minor non-player characters that we can commission to go ahead with the story, to earn money (represented by diamonds, which can also be found via an LED on our GPS , which flash near some suitcases hidden diamonds).
These diamonds will be used to buy weapons and upgrades more powerful.

The places to find missions are scattered throughout the playing area, but they are mainly three: the first concerns the village of Pala is located at the center of the map, here are the two main factions in the war, and the APR UFLL which are also the main storyline. In the same city are also the church where you can accept missions related to medicines that will help us to reduce our disease, malaria pills are very important because without them it would begin the not inconsiderable problems that can lead to game over.
We then Mike's bar, which is the home of some friends that we will during the game but also of unsavory characters that we will still work in exchange for diamonds.
Last but not least, there are radio antennas to tamper with, where a mysterious client we will assign missions more or less important.

All this range the assassination to theft , sabotage the demolition but there are less brutal missions, especially those given by the priest of the country.
Let's talk about the weapons that you can steal from dead enemies or to order. In the first case, the initial choice is rather limited, ranging from classic pistols to machine guns more or less powerful, you can find plenty of ammo around but the real catch is that the weapons of criminals are almost never new they tend to overheat and stuck very often, do not recommended during the more hectic battles. The second choice concerns the seller's warehouse of weapons, here you can order and pay by the diamonds collected in our travels - the difference between those found and those who buy it are exempt from the defects of wear. But be careful in their choice because more than four trinkets of death we can not carry. In the shop, finally, you can also buy various upgrades for your clothing, camouflage improve the capacity and number of ammo and medkit transportable.

Unlock all weapons, are always present in our shelters (unlockable after doing a clean sweep of any nearby enemies), these are rapidly giving a glance at the map and will also serve to save the current game as it happened in GTA.

NEW WORLD
What surprised immediately after the initial movie is the amazing graphics care and freedom of movement : a map of the whole game can be visited without any limitation due to loading, a paradise for the eyes consists of jungle, savannah and desert, but also by rivers and waterfalls and still breathtaking natural views. The whole is formed by the beauty of some fifty square miles of map and you can explore on foot but also by the use of motor vehicles like jeeps, old cars (always the same, unfortunately), and also buggy gliders or barges moored to the docks of rivers. But if the player wants to move on foot to admire the beauty of the graphics engine , as well as our virtual legs, we can also move through the bus that will transport you from one side of the map without the expense and long delays.

Every place we're going to visit is different from the others, personally I have never been so varied in a setting like the one proposed by Far Cry 2 where even the smallest glimpse of vision is a little masterpiece. Besides the natural beauty we happen to come across villages, ports, railway stations and factories, all made very well and full of detail, both in terms of polygonal models texture (not always the best but passable), is also added in the last a lighting system having to recreate almost perfect in the cycle of day and night.
Standing on the edge of a forest and see the sun rise and light up all the vegetation rays, gives a feeling of rare beauty.

Not to mention the special effects including explosions of drugs and the spread of the flames, also due to the strength of the wind (yes, you read that right), which has excellent - I assure you, throw a Molotov cocktail into the forest and see the flames taken literally life before our eyes is one of the most beautiful virtual experiences that you can play.
Of these weapons we will also take up a flamethrower and leave you to imagine situations where the purpose or use, perhaps to set fire to a wooded area full of guerrillas, and that's emerged that the effect becomes dramatic and tactical at the same time.

The management of the shadows is accurate and always present, but in some moments, especially in dense vegetation, you notice unpleasant effects of flickering even with anti aliasing turned up.
Another arrow over the game are the animations of the main character and mercenaries but also polygonal models, we are certainly closer to the refinements seen in Crysis Warhead, or in the recent but even here we defended pretty well.
To close the graphics, in the savannah and forested areas, there are some animals such as gazelles, zebras and wildebeest. Unfortunately, no provision is made large animals like lions or tigers, this choice for programmers not to further complicate the game even if the truth be attacked by one of these two carnivores, could be one more element for realism of the game.

TIPS ENEMY

One of the key points in a game like this is artificial intelligence e. I have to say that Ubisoft has done a great job of programming , but not everything is free from the usual defects of this kind. Mainly the game suffers from a c ontinuo respawning enemies during missions, these are always randomly divided into blocks, but in return in a given area or guard post already cleared, we will find new patrols and patrols to shoot very often it is really frustrating having to deal with dozens of fighters every time you pass in an area already widely explored. That said, we spend hours talking about the delights of the game.

In the game there are different types of enemies, armed with different weapons and also able to follow and flush them out with different tactics: there are those who prefer to get ahead and shoot like crazy or those that surround the sides of our defensive position. Unfortunately, like any man-made routines, not all enemies are always so clever, at times seem a mass of "people" ready to massacre. It also appears that certain conditions of engagement are more or less where the fights will happen, I'll explain: in the jungle and open spaces, I happened to die because the guerrillas were organized in groups and I hunted on both sides of the my cover than the other, encircling in a very wild. In the most covered as houses and factories, the intelligence of the enemy seems to c Essar at once and show the side , making us the real terminator living.
The passage of time, moreover, it becomes essential for groped different engagements. All this can be addressed both by day and night (STEALTH) and also in this case, the enemy intelligence, varies greatly: the day when the enemies keep a low profile, at night, they become much more meticulous and attentive to our movements and sounds that surround them.

Regarding missions, to better orient ourselves, we will indeed see the map, is a must look not only to orient but also with regard to the information it contains, as the location of dangerous items such as machine-gun emplacements or related cechini.

 FEEL THE PAIN
The product Ubisoft also deserves a special mention regarding the sound industry .
Far Cry 2 is fully dubbed in our native language, because the work is painstaking and is intended for a mature audience, as are heated dialogues between the characters worthy of a movie pulp of the best kind - listen carefully when passing from village of Pala, we snatch more than a smile to the speeches of the guerrillas, never discounted or trivial. The weapons and the means of reproduction is excellent , the bullets that we touch the ears, we will move the head position of cover and the motors are fully revisited in reality. Not to mention the beauty of the sounds of the forest or savanna, in times of peace, seem to live a nice safari (especially those who are equipped with system 5.1).
In addition to sound good detail, let's talk now of replayability.

The single player is long, dense and varied, will give us a thirty hours of excitement , perhaps even more if we dedicate ourselves to all the quests. In addition to this, multiplayer offers more excitement , if not just those already listed so far. There are the classic mode of each game, deathmatch individual and team, capture the diamond and domination, what is different with other FPS games is the ability to choose their specialization as the expert of weapons or explosives.

Finally, Mom Ubisoft has given us even the powerful editor in the package, so that the community can create new multiplayer maps or mods, through its easy to use - just as powerful and flexible graphics engines of latest generation.

FINAL JUDGEMENT

To summarize briefly what is written in the review, Far Cry 2 is the worthy successor of the first chapter, we saw that the hands a little masterpiece.
There are a few negative elements such as the many respawning enemies and an artificial intelligence is not always the best but they are real frivolity if the plant does not draw near linear mission, the sumptuous graphic industry / technical and incredible attention of all details of the gameplay. Far Cry 2 is immersive and challenging , varied and long-lived, even if you calculate the multiplayer option - a game that marks another point of comparison to the FPS genre that increasingly are joining with the kind of Roming-free which was great privilege and merit of the GTA series and a few other titles.

System Requirements (minimum) :

  Processor: Pentium 4 3.2 Ghz, Pentium D 2.66 Ghz, AMD Athlon 64 3500 + or higher
  Video card: NVidia 6800 or ATI X1650 or better Shader Model 3
  256 MB of video memory
  RAM: 1 GB
  Media reader: DVD-ROM

Recommended requirements:

  Processor: Intel ® Core 2 Duo Family, AMD ® 64 X2 5200 +, AMD ® Phenom or better
Video card: NVidia 8600 GTS or better, ATI X1900 or better 512 Mb of graphic memory  RAM: 2 GB
Sound: 5.1 sound card recommended
  Media reader: DVD-ROM


by Javed · 0

Dead Space free download with free crack


Feeling worthy of the best horror movies and in cold sweat and suspense that the new title of the house and allows us to jump in no uncertain terms. In space, nobody can hear you scream, he recited the famous statement of the Alien series, but in deep space, we urleremo like never before.
This title is Dead Space , recently released, puts us in the shoes of a poor working-class spaceship that will face horrors beyond his prediction to escape from a damaged ship floating in space.

USG Ishimura

Let's be clear right away, Dead Space is the first true survival horror title that appears on our beloved PC, not a conversion from console crudely made, nor is it a later chapter of the saga that has dragged on for a few years on our monitors. EA brings a new brand and it does so in the best way, but starting from a rather obvious and weak - so much so that the gamer-fiction read or seen the movies, will notice quotes with strong masterpieces as Alien, The Thing , Event Horizon, Sphere, Ghosts of Mars, and Solaris, you find the others.
The story behind the title tells us of how, following the discovery of a strange alien artifact, brought on board the ship for mining research "USG Ishimura", you begin to see numerous blackouts and communication problems, as long as the contacts will be broken for good. In this regard, it sends a ship to which support it, we will make the knowledge of the virtual character to play as for the rest of the game, his name is Isaac Clarke (Isaac Asimov and Clarke would like to be the one who wrote 2001: A Space Odyssey , another quote), a communications engineer happened to the place at the wrong time.

In the opening movie of the game then we will not even have time to settle in the first disaster that already happens, we will literally be drawn from the mother ship from crashing into it and save almost miraculously to come then separated from the rest of the group, alone and unarmed.
Frenetic and cinematic, in short, a situation damn addictive.

WALLS COME FROM

Another quote from Alien sentence to begin describing what will happen to live in around.
Our hero will have to address one of the most absurd situations and never try to fight with the creatures that have little human now. Because right from the start of the game will begin to feel ' out of the ordinary atmosphere , listening to every noise and scare us as soon as the first mostraccio hungry of our blood will show up.

Let us remember then that the main character is not a sea power, but a simple engineer. This choice of gameplay will be the basis of the fighting because the unfortunate (and we with him), will defend itself with the appropriate equipment and technology with super weapons, said this did not know that even with armor worthy of the name but we have only our mechanic's overalls space. On this pretext, we will face the monsters that we shall come upon one of the most original instruments of recent times and with the progress of the game we will also improve our equipment and our armor: the gimmick adds a small element of RPG to the title but more I will explain better later phases.

GRAVITY AND SPLATTER 'ZERO

In Dead Space does not just shoot and, indeed, we'll have to solve different problems to be faced with a minimum of intelligence as the classic survival of the last years we have grown accustomed.
There will therefore be situations where we reactivate power to bring down bridges and gates, creating a virus to kill a particular organism, search for a new engine for our damaged ship , or defend the Ishimura by the approach of some large meteorites, not to mention our friends holed up somewhere while they try to survive the horror that surrounds them like us.

If this were not enough, remember that we are in space and therefore there will be situations where zero gravity will oxygen (attention indicator) or where we jump from one wall to another to overcome a particular bulkhead or to access a terminal or retrieve an object.

In the game, the word "relaxed" does not exist, you'll be s empre alert because it can always happen, and that's the beauty of the game, you will face all situations are never taken for granted and often you'll jump on a chair a monster popped out just where you least expect it. On the other hand, the situations that you will have the limit of pure horror and splatter.

Just think that the best way to eliminate enemies, not just shoot him in the head but we will literally break up the parts, cutting cleanly through the heads and limbs, pulping their bodies with the command that allows us to crush the enemies on the ground. Special mention to some situation at the edge of space combat and the presence of two or three bosses really difficult parts.

Dead Space is afraid, and programmers have expressed themselves in the best way to give us, and strong motions , creating a film directed by much sought after tones and precise.

INTERFACE, WEAPONS AND EQUIPMENT

Unlike many other survival in Dead Space is a significant evolution for the game interface, forget to see the percentage of the number of lives or ammunition, other solutions are found here en there are icons on gets on the screen , making it the feeling of "I am here" even more vivid and cinematic.

The lack of a graphical user interface is rendered realistically because the information will be visible on the back of the life of the character, through the bright marks put on the suit while the number of ammunition on the weapon is visible directly under appeal.

We will also have a way to open a menu holographic very unusual for technical achievement and originality, nothing ever seen in any other games of this genre. The above menu will be used to keep under control the character's inventory, the game map and goals.

Also you will see a knob on the back indicating the capacity of our " stagnation, " this is a special option that will allow us r loosen the time , can also be used to stop the enemies (some are angry) or to overcome certain puzzles.

We will also have the ability to move more or less distant objects with the use of a kinetic form, unlike the rest, however, should not be charged but only enhanced.
Around the patterns we find in need of special disks stations upgrades to improve all of our "powers", the weapons and the suit of Isaac . As I said before, this section momentarily turns the game into a sort of RPG because we have to choose wisely what to improve and what to overlook for the success of the mission. Moreover, in the corridors of the Ishimura, you'll find shops where you can buy new weapons and ammunition but also objects such as capsules of life, air and stasis or where Unlock upgrades to the space suit of Isaac, as it can be fortified by protective plates.

A note of merit in the areas of "quiet" of shops , it is not always the case, here the enemy is still there so when the star a moment believe in peace we will increase our guard.
Regarding the weapons we will choose from seven well-defined , and all have either a secondary fire main, below the list and specifications.

Plasma cutter - is a gun that fires three bullets at the same time impulses. The secondary fire rotates the center of gravity of the weapon, turning it from portrait to landscape.

Pulse rifle - is a kind of machine gun and is the only weapon inherited from the special forces of the Ishimura. Its secondary fire allows you to shoot an entire magazine in several directions.
Ripper - a chainsaw in the future. With the main focus is launching the circular saw and you check in mid-air, useful for snipping multiple enemies. With the secondary explosive throws a saw, useful against distant enemies or to kill the monsters using the strafe from behind a door.

Flamethrower - Fire in the pure state, in the minor mode, throws a ball of fire.
Line gun - more powerful version of the plasma cutter, which is useful for close quarters. The secondary fire makes a small mine in contact.

Contact beam - is a rocket launcher but very slow to refill. The alternate fire radiates a wave of energy that affects close to 360 °
Force gun - most recently the only weapon designed for close combat. Or drop a small bomb that explodes on contact.

BLOOD ON THE WALLS

In any self-respecting survival, there are two things that must be cured to create suspense: setting and sound . If the story behind the game is quite obvious, is not sure the technical sector that offers textures, models and animations of all above average survival horror game on the market today.
As mentioned above, Dead Space is the first true next-generation survival for consoles and PC , the rooms are cramped, dark and full of thrilling sounds. The dynamic lighting effects are masterfully directed to make constant sense of anxiety and distress. How many times do we prepare to face a situation and we will make damn flashing light in a cold sweat with anxiety? Still, in the middle of a fight, we will encounter in an environment where the lights start to go off one after the other. Particle effects and bump mapping to make the past better than the textures of the game, the blood and the surfaces of horrific monsters.
From the point of view of the polygons we are facing a revolution, but the wise use of all the effects listed, will cover some very small flaws of modeling.

The patterns of play are always beautiful and well characterized, it is true that we will move mainly for the Ishimura, at least in the early chapters (twelve in all), but the corridors and rooms that are never banal indeed, care for the sets is manic, all seasoned with small strokes of perfection as dust or space debris environment, or the blood on the walls and various written hallucinated.
The game engine is smooth and functional, will be enormously well at high resolutions and with all effects turned on, both configurations not exactly fashionable.

Regarding the audio industry , with regard to the music and sound effects are on high levels, the game offers dynamic accompaniment depending on the situation, so listen carefully to understand and a must if you are in a quiet area or less and the instrumental pieces are engaging in the right place to increase fear and anxiety.
Sore point with regard to the location in our language: in truth is nothing but some items are too crippled by a homegrown accent too strong, such as that of the famous Dario Argento, who has been involved in the project and providing the floor to one of the main characters of the title. My advice is to play the title in the original language, because if the location in our language is more than enough for many archives to read, is not the same thing for speech, I repeat, slightly lacking.

CONCLUSIONS AND DEFECTS

Dead Space, one of its kind, is a masterpiece in every respect but is not without flaws.
In the majority, the adventure is too linear, then forget multiple choice or alternative routes, there are none here. Tied to this is to mention the lack of longevity of the title that ends in a dozen hours playing it even now at the top level of difficulty.

Excellent, atmosphere out of the ordinary , almost obsessive attention to some details, high-impact graphics and scenic. The monsters you can do literally in pieces, challenging puzzles and adrenaline for a title that can not miss the collection of any fan of horror virtual self-respecting.
From buy Blindfold eyes but in this case is the best to keep them open.



System Requirements:

CPU - 2.8 GHz Single Core
RAM - 1 GB
Video Card - GeForce 6800 / ATI X1600 256 MB
HD Space - 8 GB

 Recommended requirements:

CPU - Core 2 Duo 2.8 GHz
RAM - 2 GB
Video Card - GeForce 6800 / ATI X1600 256 MB
HD Space - 8 GB


by Javed · 0

Dragon Ball Origins free download with free key


Dragon Ball Origins , another game inspired by the saga of Goku comes out today in stores for Nintendo DS. The famous Manga which was then trattol 'souls have been captivated millions of people around the world since its first appearance in 1984 by Akira Toriyama. The game thankfully does not fall into discounted mechanisms already seen in previous conversions gaming, and provides a careful and gameplay worthy of the name. In detail, the Nintendo DS console has always been versatile, it lends itself perfectly to the style platformer / action that has been given the game. 

A mix of special abilities and fighting hand to hand through the adventures that follow the first series of Dragon Ball, in which the protagonist was a child and had the famous tail. The game is structured in episodes , in total nine, consisting of a main storyboard and many submissions and unlockable objectives. The control system is straightforward and fun, a successful mix of touch and movement of the pad. In terms of graphics , the guys at Namco Bandai have almost made ​​a miracle: the cartoon style and attention to detail makes a Dragon Ball Origins Graphically the game above the average, one of the best I have ever seen on the Nintendo DS handheld console, especially in film sequences . During the gameplay you do not see noticeable slowdowns even at times the frame rate drops due to the large number of enemies on the screen. In conclusion, the game turns out to be very pleasant , with an isometric style game reminiscent of Zelda in part, but which stands for loyalty to the plot of 'souls of the first series. The duration of the game is about nine hours , although forget to replay it at least twice that there sconvogere the left to find all the collectible card and get some kind of score!

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Cars 2 free download with free key and crack


Is said of both arcade racing games too serious but little less serious and more fun ones like Cars 2, also released in the PSP version that will give speed and laugh to no end . So we take the shape of Lightning McQueen, Mater and other characters of Cars 2 and begin to run. LAUGHTER AND SECRET SERVICE The Videogame Cars 2 spy relies on a humorous storyline that players will be smiling little ones and those grown-ups because it will eventually This is a product of arcade races that can give emotions even if you are not driving fast cars but real vehicles that have large eyes and a pretty talkative . The story behind the game resumed more or less what we saw in the film, with ratchet engaged in a series of top secret mission to reveal the plots of the wicked turn. To do this, the two heroes of Cars 2, Lightning and Mater, will face a series of races in which not only improve performance on the track but unlock more and more high-risk assignments . In the game, however, does not necessarily need to follow only the story indeed, you can enjoy some free trials to level or timing game record. The race will be three types: one dedicated to speed, which has crossed the finish line first . That elimination where you have to drive and shoot simultaneously to defend the body . Finally we have survival that is similar to elimination but here you just have to try to save his skin, excuse me, the wheels from the other players who will do anything to kill you . In short, if you are new to racing games arcade, I'm sure that these modes will not make it hot or cold, but for a kid, they will represent more than worthy of the challenges to pass the time while having fun between a cue and the other ratchet , Lightning and the other secondary characters in the game. The tracks in the game are about fifteen, all pretty fun to run . In addition to these, I note that you can unlock various skins of the characters to achieve certain goals: nothing complex, do not worry.  Cars 2 at the end is not just a game for kids on the contrary, it is a solid product and well planned not only in terms of gameplay but also from the graphic . Of course, looking at the PSP version can hardly be said to have done wonders in and around games are much stronger in appearance, but the work done by Disney is still more than enough. not too convincing some textures and some repeated polygonal models on the track but they are really small things passable . Excellent sound, in line with the movie and Disney productions and the audio dubbing  general. LET A THOUGHT Cars 2 is a fun game that will appeal not only to children but also to older children, used to run with the various NFS and company. Disney The game is an arcade with a dash of old-style fighting to blur. I'm sure the more experienced players, they will throw in large drifts, and machine gun shots in the corners with a smile . Cars 2 has within it two online modes: the classic deathmatch (elimination), and steals the flag where you have to go into the enemy base and steal the flag to score points. Cars 2 is not playing games but lets look and play well in the most carefree as possible. Tell us a little thought if you are looking for a quiet game without being pretentious .

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MUD - FIM MOTOCROSS WORLD CHAMPIONSHIP free download with free key and crack


After years spent in simulated real or alleged , the team returns to the origins of the time Milan Milestone Screamer with a game arcade-style off-road. The difference, however, is that we talk about a title inspired by motocross still using logos, licenses, drivers and real tracks. As you can combine this dual nature? We found the presentation of the game in the seat of the development team.

TOO MUCH REALISM CAN BE BORING

The basic problem, once acquired the license MX1 and MX2, was making the MUD more interesting visual point of view than the competition. A defect identified by the developers, in other motocross games, is the monotony of the graphics in the above scenarios, for excessive loyalty to the real environment that certainly does not shine in richness of the landscape. The question has been answered, but retaining the layout of the track by taking various licenses "art" of what is around. In a classic arcade style of the old arcade games, you will find large buildings, mountains and horizons that do not really exist but which give the game certainly looks nicer. Moreover, as announced at the beginning, we are not faced with a rigorous simulation but a real arcade with various elements found mainly in bikes and riders, as well as logos and stickers featuring all means. Heart of the game, in the structure of the races, is the maneuver called "scrubs", or put the bike sideways during the jump landing to gain a short turbo effect and then a small advantage over other competitors. We talked directly with a real pilot in the interview that MX1 found at this address , and even in the game, realize it is not so easy without falling. But it gives great satisfaction to be able to place a jump scrub at times when, perhaps, you are fighting for the lead. In addition to the classic competitions focused on first arrived at the stroke end, the full title will be a section in which instead rewards freestyle developments, in addition to multiplayer only via the Internet.

FOUR ROWDY OFF-ROAD

But the heart of the game, as with other recent releases badged Milestone, is again the career mode, here renamed MUD World Tour Made visually comic book style, with a design that recalls MotorStorm Apocalypse , offers a choice of four drivers that we to evolve through the victories. Based on the results achieved, we will improve various characteristics related to the driving style of each, including the term of upgrades such as energy drinks. The latter, represented at the bottom of the screen like a can, is charged for each round (with a bar filled to the sound of trick) and is a sort of "Nitro" that we can use already at the start. While increasing the speed a lot, greatly reduces control, so for a few seconds we can pretty much only go straight. As a result, must be balanced with the jumps in scrubs to enter both maneuvers in the decisive moments of the race. Returning to his career, during the season we face a large number of competitions, including at checkpoints or elimination, earning points to be distributed on various aspects of the pilot or buying accessories marked by real sponsors. Obviously, the smaller teams to get to the most representative, provided good results and placings. Regarding the choice of available races, worth mentioning is the studio behind the challenges in the arena, really screwed up with scenarios. One above all, the track set with a lot of aircraft on aircraft carriers parked and set course on the edge overlooking the sea.

IRST ROUNDS OF HEATING

Direct evidence, offered to the press release (to 75% by the end of the work) showed a strong character and a great arcade immediacy of commands, as well as a discreet visual impact. All these features are what has become the standard for off-road games since Sega Rally , or the deformation of the ground that it will eventually ruin and shows signs of our passage. The best things are found in detail in the movements of the bikes and riders, especially in the field of PC, where the cleaner graphics and the 3D effect on Nvidia cards increase the involvement in the race. The PS3 and Xbox 360 versions have appeared rather similar, with a slight advantage of Sony's console on the side of the flow, but a detail of the total. As for the gameplay, MUD does not betray its origins and is extremely easy to learn, too much for a skilled player of the racing genre. In the version tested, in fact, the opponents were very malleable and very competitive even in hard, while the media had sometimes surreal maneuverability. However, the development team said that many aspects, including visual, are still to be improved, especially for what concerns the artificial intelligence. What is certain is that a visual level this new title has nothing to envy the more famous American series, also by virtue of the soundtrack typical "alternative". We will see in the next few meetings with the game, if the new motorcycle license plate Milestone able to jump higher than all its rivals.

by Javed · 1

INFINITY BLADE II free download full free


Just a year ago we review Infinity Blade with a positive but far from easy enthusiasm that the amazing visual sector to suggest. The mix of RPG, exploration and fighter from Chair Entertainment opened it was a new graphics for the entire mobile industry, but the repetitiveness of the whole, the lack of longevity and the gameplay too limited had not made ​​that milestone a little IOS 'All gave some to being previews. The American team, however, has supported the game with several updates (the most important of the end of May was the multiplayer), extending as much as possible in-game content and laying the groundwork for the highly anticipated sequel available on the App Store by early December.

BEAUTIFUL AND CAN

As expected, Infinity Blade II did not change significantly the structural features of its predecessor, but the novelty, the greater cohesion of the elements of gameplay and the addition of several new factors make it a sequel, however, improved a little 'in all sectors, not least the graph. We must immediately point out that with our iPad with IOS 5.01 does not, we managed to launch the latest version of the game (1.0.2), and reading various comments from other users with the same tablet, it appears that this unfortunate situation is quite extensive. We then installed the game on an iPhone 4 and luckily did not show any stability problem (though that seems Chair is working on a new update for their iPad).

The initial impact of the game always leaves amazed at the impact that the Unreal Engine 3 can also release a smartphone, the Japanese-style garden seethes with details and play of light, shadows and particle effects, with a more fluid that decent, even with regard to animation, but also with long loading screens rather than seen in some movies with iPhone 4S. The detail of the armor, enemies, and the architecture is the highest ever seen on a mobile device (still over Shadowgun ), even while the beautiful music and special effects are more repetitive than usual, it could then compete with the ' incredible depth chart. It may be objected that after Infinity Blade this sequel does not have the same explosive power and innovative visual level, but the graphical improvements are still many for the perfect match with those of the gameplay.

UP TO A SEQUEL

While remaining anchored to a few locations and a fight after another, the game structure has been greatly expanded. Now the classic shield-weapon attack if they added another two or two-handed weapon (attack slower but more powerful) and two weapons at once. Depending on your fighting style, even change the options of defense alternating between parry and dodge, two fundamental elements in addition to the attack itself. The touch controls are solid and precise and reconfirm the combat system, but does not have large variations in the course of the game, having fun and is supported by a smooth and good timing in the process of defense and counterattack. We also noticed a lot more space exploration because of location, which makes you want to look good around and do not cross the beautiful game environments only as a transition between collision and the other.

Money, jewels and objects are the spoils of our main alter ego and its gems, applicable to weapons, shields and armor upgrades are essential to provide hope to get up a final showdown. If we add the enhancement of various stats (attack, defense, magic), the bifurcation in the course of the adventure (the whole is much less linear than before), the presence of keys to open chests and in-app purchases, Infinity Blade II earns a lot more tactical depth, such as pushing us to ponder well the purchases and methods of attack before each fight. The guys clearly did not, however, are limited to proposing a simple "more of the same." Of course, new and original there is not much compared to last year, but the fact that longevity is tripled (then count six / seven hours) and that all segments of the game have helped strengthen a more or less full-bodied is not a trivial matter. And now we just have to wait for future developments (including multiplayer) of this excellent sequel, but above all an update that also allows owners of iPad to play without worries of mind.




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SOUTH PARK: THE GAME free download with free crack


WARNING: The following article (PEGI tending to infinity) contains foul language - the same as South Park - and its contents should not be read by anyone. Videogame.it is in no way responsible for objectionable content: the fault lies entirely with Matt Stone and Trey Parker.

"South Park to be outrageous, be crazy, blasphemous. He must die a certain number of children, we must be crazy things." [Feargus Urquhart, Obsidian Entertainment President]

Is it acceptable to ridicule, in one fell swoop, Islam and Judaism, Scientology and the Catholic Church, gay and animal rights? It's just a cartoon that uses expressions like "Fuck-uncle", "Suck balls", "Holy Trout", "Son of Sultana" or "casserole"? It is perhaps unfortunate laugh at South Park, inappropriate belief an animated series (winner of three Emmys) that Ben Affleck has with the hand of a boy of ten years (one of Eric Cartman who controls the puppet of Jennifer Lopez), or Christopher Reeve bites where dead fetuses, feeding on their stem cells to return to fly again? Where is the limit when it blasphemous humor in the episode "Bloody Mary", a statue of the Virgin Mary bleeding from menstruation sit and spray on the face of the Pope, or when the boy The Mole, in the feature film derived from the series, called God in various ways, including "fucking asshole", "most of frocione everyone" and "fucking rogue"? Not to mention the bloody deaths and repeated the poor Kenny, a towel intelligent repeatedly asks the protagonists of the series "Want to smoke?" Satan's succubus whore reduced to Saddam Hussein or, more generally, of exaggerations put in countless scene by Trey Parker and Matt Stone over fifteen seasons, from 1997 until now? A philosophical answer to these questions is kept between the pages of the book "South Park and Philosophy" , (edited by Robert Arp and several authors for ISBN publishing, he dispassionately recommended reading), and in 2012 sent'll have to wait to find out how "South Park" will feature South Park: The Game, the new role-playing game developed by Obsidian for Xbox 360, PlayStation 3 and PC.

THE GAME OF PARKER AND STONE

South Park: The Game is set in the town of Colorado, reproducing the environments and characters already well known to fans. Players assume the role of newcomer in town and will seek to integrate better with Stan, Kyle, Eric and Kenny in extricating their bizarre adventures framed by Matt Stone and Trey Parker. The two, in fact, will treat the story and screenplay of the game, lending their voices to the characters and even taking care of the soundtrack (the music has enormous significance for Parker and Stone). The important detail to be reckoned with at all - said the Chairman of Obsidian - is the irrepressible enthusiasm shown by the authors, artists and dubbing of the original series: "It was a great surprise. We have been contacted directly by them, as is usually the publishers who calls you and says hey, we have a license and we want to play! But this time the request is made ​​by the licensee. It is exciting because it's nice to work on a product like this, working with them means that they will tell us what they want . " The news is all here and, after all, is one that is promising: beyond the undoubted quality in the field of the RPG software house responsible for the development ( Star Wars: Knights of the Old Republic II , Fallout: New Vegas and Dungeon Siege III among others) and set aside some time now the clumsy and mediocre tie-in products in the past by Acclaim (South Park South Park: Chefs Luv Shack South Park Rally, and), the game of Obsidian will be delivered to the history of tecnoludico as "THE" game of South Park. In other words, it will be even longer, larger, whole and even more irreverent and blasphemous than ever. Or, will not be South Park: The Game.

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ACE COMBAT: ASSAULT HORIZON LEGACY free download full


Lovers of flight and aerial combat did not have a lot of satisfaction for the time of 3DS. Of course, Star Fox 64 3D is not a title any (even if it is the remake) and Pilotwings Resort is only admire the landscape without dogfight missiles and a half, but for lovers of action and crazy wings of speed between the clouds offer the Nintendo has so far been disappointing. This could be remedied Ace Combat Assault Horizon Legacy, the first title in the saga of Project Aces 3D and the third in a portable version valid after the two leaders for PSP -2006 and of 2010 .

EMOTIONS ONLY IN SINGLE

For the landing of Japanese 3DS team opted for a much more simplified and traditional views with respect to the news recently in Ace Combat Assault Horizon for Xbox 360 and PlayStation, which are reproduced practically only the title and some gameplay. Here then is a return to a geo-political background dummy, after the attempt "realistic" on HD consoles, and the lack of helicopters and bombers, eliminated altogether in favor of the classic fighter aircraft that have made ​​the fortune of the series. Ace Combat Assault Horizon Legacy offers a classic single-player campaign, although in the course of twenty missions will unlock two additional modes (Free and Challenge), the lack of any multiplayer component makes itself felt in terms of longevity and fun, especially after the excellent Ace Combat Joint Assault on the PSP had sparks clashes thanks to eight players online.
Fortunately unlockable items during the campaign are many, including aircraft, upgrades, weapons and various gadgets, and so the replayability factor is not entirely absent (indeed, the completists will have a lot of satisfaction), but normal level we have completed all missions in about six hours, only to find that the higher level of difficulty is unlocked after finishing their campaign. In short, do not expect frenzied days of play. But longevity is not everything and if nothing else, the brevity of most missions in the tradition of the series is more in line with the portable nature of the game, so it does not force you to sessions even half an hour later as in the past only to complete a single mission. Compared to the HD console big brother, Ace Combat Assault Horizon Legacy, however, sees less attention to plot and characters, with a little cured scene, barely sketched characters and a narrative chain between the various missions uninteresting.

WHEN THE 3D DOES NOT DISTINGUISH

But how does the game, once you got your hands on 3DS? Essentially, as the two previous titles for PSP, which is very fluid and comfortable with the controls and gameplay almost immediately, as in the tradition of arcade series. Check the hunt is really a matter of minutes, the two back buttons to accelerate and decelerate, the analog stick to move the plane, the directional pad to change the type of missiles, the X button to select another target and little else. Y, for example, can activate a mode very similar to Ace Combat Assault Horizon, to put in the queue to the enemy and hit him with more ease, while dodging the missiles we have to resort to a kind of Quick Time Event and moving the stick increasingly pressing Y when we see an appropriate message on the display. The variations are many, in fact, another limitation of the game lies in its repetition and simplification (sometimes excessive) of the dogfight, because of a machine gun with unlimited ammo, a disproportionate number of missiles available and the aforementioned tracking system close is difficult to die, at least excluding the five / six final missions. Yet, even adding a little strong sense of speed (not to be underestimated for long time fans of the series), the gameplay captivates from the start and still managed to keep vigilant despite all the limitations just mentioned.

Even graphically you could do better, but we are still faced with a decent title. The aircraft models have a discrete detail (too bad it only quell'aliasing intrusive) and the ground is modeled with some care, although decreasing in altitude you can see very far from flawless texture. The 3D effect is not the most marked, leaving us even a little 'disappointed depth and pop-out. On the other hand, with a neutral background like the blue sky, the contrast between the two plans is lacking almost entirely, although with canyons and mountains in the background enhances the effect. The advice is to play with the view inside the plane or the one in first person. In these cases, the front cockpit and HUD provide a more three-dimensional detachment, but overall do not expect anything of that: on this side of Star Fox 64 3D showed the most valuable things. Final note for the music, always an unmistakable trademark of the series and also here in large quantity (and quality), then if my memory does not deceive us, we recognized some of the themes taken from Ace Combat 2 and Ace Combat 6: Fires of Liberation but even without these recoveries the soundtrack will not disappoint fans old and new series.

by Javed · 0

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