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Dead Space free download with free crack


Feeling worthy of the best horror movies and in cold sweat and suspense that the new title of the house and allows us to jump in no uncertain terms. In space, nobody can hear you scream, he recited the famous statement of the Alien series, but in deep space, we urleremo like never before.
This title is Dead Space , recently released, puts us in the shoes of a poor working-class spaceship that will face horrors beyond his prediction to escape from a damaged ship floating in space.

USG Ishimura

Let's be clear right away, Dead Space is the first true survival horror title that appears on our beloved PC, not a conversion from console crudely made, nor is it a later chapter of the saga that has dragged on for a few years on our monitors. EA brings a new brand and it does so in the best way, but starting from a rather obvious and weak - so much so that the gamer-fiction read or seen the movies, will notice quotes with strong masterpieces as Alien, The Thing , Event Horizon, Sphere, Ghosts of Mars, and Solaris, you find the others.
The story behind the title tells us of how, following the discovery of a strange alien artifact, brought on board the ship for mining research "USG Ishimura", you begin to see numerous blackouts and communication problems, as long as the contacts will be broken for good. In this regard, it sends a ship to which support it, we will make the knowledge of the virtual character to play as for the rest of the game, his name is Isaac Clarke (Isaac Asimov and Clarke would like to be the one who wrote 2001: A Space Odyssey , another quote), a communications engineer happened to the place at the wrong time.

In the opening movie of the game then we will not even have time to settle in the first disaster that already happens, we will literally be drawn from the mother ship from crashing into it and save almost miraculously to come then separated from the rest of the group, alone and unarmed.
Frenetic and cinematic, in short, a situation damn addictive.

WALLS COME FROM

Another quote from Alien sentence to begin describing what will happen to live in around.
Our hero will have to address one of the most absurd situations and never try to fight with the creatures that have little human now. Because right from the start of the game will begin to feel ' out of the ordinary atmosphere , listening to every noise and scare us as soon as the first mostraccio hungry of our blood will show up.

Let us remember then that the main character is not a sea power, but a simple engineer. This choice of gameplay will be the basis of the fighting because the unfortunate (and we with him), will defend itself with the appropriate equipment and technology with super weapons, said this did not know that even with armor worthy of the name but we have only our mechanic's overalls space. On this pretext, we will face the monsters that we shall come upon one of the most original instruments of recent times and with the progress of the game we will also improve our equipment and our armor: the gimmick adds a small element of RPG to the title but more I will explain better later phases.

GRAVITY AND SPLATTER 'ZERO

In Dead Space does not just shoot and, indeed, we'll have to solve different problems to be faced with a minimum of intelligence as the classic survival of the last years we have grown accustomed.
There will therefore be situations where we reactivate power to bring down bridges and gates, creating a virus to kill a particular organism, search for a new engine for our damaged ship , or defend the Ishimura by the approach of some large meteorites, not to mention our friends holed up somewhere while they try to survive the horror that surrounds them like us.

If this were not enough, remember that we are in space and therefore there will be situations where zero gravity will oxygen (attention indicator) or where we jump from one wall to another to overcome a particular bulkhead or to access a terminal or retrieve an object.

In the game, the word "relaxed" does not exist, you'll be s empre alert because it can always happen, and that's the beauty of the game, you will face all situations are never taken for granted and often you'll jump on a chair a monster popped out just where you least expect it. On the other hand, the situations that you will have the limit of pure horror and splatter.

Just think that the best way to eliminate enemies, not just shoot him in the head but we will literally break up the parts, cutting cleanly through the heads and limbs, pulping their bodies with the command that allows us to crush the enemies on the ground. Special mention to some situation at the edge of space combat and the presence of two or three bosses really difficult parts.

Dead Space is afraid, and programmers have expressed themselves in the best way to give us, and strong motions , creating a film directed by much sought after tones and precise.

INTERFACE, WEAPONS AND EQUIPMENT

Unlike many other survival in Dead Space is a significant evolution for the game interface, forget to see the percentage of the number of lives or ammunition, other solutions are found here en there are icons on gets on the screen , making it the feeling of "I am here" even more vivid and cinematic.

The lack of a graphical user interface is rendered realistically because the information will be visible on the back of the life of the character, through the bright marks put on the suit while the number of ammunition on the weapon is visible directly under appeal.

We will also have a way to open a menu holographic very unusual for technical achievement and originality, nothing ever seen in any other games of this genre. The above menu will be used to keep under control the character's inventory, the game map and goals.

Also you will see a knob on the back indicating the capacity of our " stagnation, " this is a special option that will allow us r loosen the time , can also be used to stop the enemies (some are angry) or to overcome certain puzzles.

We will also have the ability to move more or less distant objects with the use of a kinetic form, unlike the rest, however, should not be charged but only enhanced.
Around the patterns we find in need of special disks stations upgrades to improve all of our "powers", the weapons and the suit of Isaac . As I said before, this section momentarily turns the game into a sort of RPG because we have to choose wisely what to improve and what to overlook for the success of the mission. Moreover, in the corridors of the Ishimura, you'll find shops where you can buy new weapons and ammunition but also objects such as capsules of life, air and stasis or where Unlock upgrades to the space suit of Isaac, as it can be fortified by protective plates.

A note of merit in the areas of "quiet" of shops , it is not always the case, here the enemy is still there so when the star a moment believe in peace we will increase our guard.
Regarding the weapons we will choose from seven well-defined , and all have either a secondary fire main, below the list and specifications.

Plasma cutter - is a gun that fires three bullets at the same time impulses. The secondary fire rotates the center of gravity of the weapon, turning it from portrait to landscape.

Pulse rifle - is a kind of machine gun and is the only weapon inherited from the special forces of the Ishimura. Its secondary fire allows you to shoot an entire magazine in several directions.
Ripper - a chainsaw in the future. With the main focus is launching the circular saw and you check in mid-air, useful for snipping multiple enemies. With the secondary explosive throws a saw, useful against distant enemies or to kill the monsters using the strafe from behind a door.

Flamethrower - Fire in the pure state, in the minor mode, throws a ball of fire.
Line gun - more powerful version of the plasma cutter, which is useful for close quarters. The secondary fire makes a small mine in contact.

Contact beam - is a rocket launcher but very slow to refill. The alternate fire radiates a wave of energy that affects close to 360 °
Force gun - most recently the only weapon designed for close combat. Or drop a small bomb that explodes on contact.

BLOOD ON THE WALLS

In any self-respecting survival, there are two things that must be cured to create suspense: setting and sound . If the story behind the game is quite obvious, is not sure the technical sector that offers textures, models and animations of all above average survival horror game on the market today.
As mentioned above, Dead Space is the first true next-generation survival for consoles and PC , the rooms are cramped, dark and full of thrilling sounds. The dynamic lighting effects are masterfully directed to make constant sense of anxiety and distress. How many times do we prepare to face a situation and we will make damn flashing light in a cold sweat with anxiety? Still, in the middle of a fight, we will encounter in an environment where the lights start to go off one after the other. Particle effects and bump mapping to make the past better than the textures of the game, the blood and the surfaces of horrific monsters.
From the point of view of the polygons we are facing a revolution, but the wise use of all the effects listed, will cover some very small flaws of modeling.

The patterns of play are always beautiful and well characterized, it is true that we will move mainly for the Ishimura, at least in the early chapters (twelve in all), but the corridors and rooms that are never banal indeed, care for the sets is manic, all seasoned with small strokes of perfection as dust or space debris environment, or the blood on the walls and various written hallucinated.
The game engine is smooth and functional, will be enormously well at high resolutions and with all effects turned on, both configurations not exactly fashionable.

Regarding the audio industry , with regard to the music and sound effects are on high levels, the game offers dynamic accompaniment depending on the situation, so listen carefully to understand and a must if you are in a quiet area or less and the instrumental pieces are engaging in the right place to increase fear and anxiety.
Sore point with regard to the location in our language: in truth is nothing but some items are too crippled by a homegrown accent too strong, such as that of the famous Dario Argento, who has been involved in the project and providing the floor to one of the main characters of the title. My advice is to play the title in the original language, because if the location in our language is more than enough for many archives to read, is not the same thing for speech, I repeat, slightly lacking.

CONCLUSIONS AND DEFECTS

Dead Space, one of its kind, is a masterpiece in every respect but is not without flaws.
In the majority, the adventure is too linear, then forget multiple choice or alternative routes, there are none here. Tied to this is to mention the lack of longevity of the title that ends in a dozen hours playing it even now at the top level of difficulty.

Excellent, atmosphere out of the ordinary , almost obsessive attention to some details, high-impact graphics and scenic. The monsters you can do literally in pieces, challenging puzzles and adrenaline for a title that can not miss the collection of any fan of horror virtual self-respecting.
From buy Blindfold eyes but in this case is the best to keep them open.



System Requirements:

CPU - 2.8 GHz Single Core
RAM - 1 GB
Video Card - GeForce 6800 / ATI X1600 256 MB
HD Space - 8 GB

 Recommended requirements:

CPU - Core 2 Duo 2.8 GHz
RAM - 2 GB
Video Card - GeForce 6800 / ATI X1600 256 MB
HD Space - 8 GB


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