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Fallout 3 free download with full crack and key


NUCLEAR APOCALYPSE

The year is 2077 , the man and his intelligence have reached ever-widening boundaries but as often happens, the eager power, has led the human race to extinction because of a new nuclear war. Those more fortunate were able to hide inside the atomic bunker , trying to survive the atomic disaster.
Two hundred years later, humanity is still alive but because of the radiation on the Earth's surface is still locked inside bunker called Vault . In this situation come to light (literally) and we are preparing ourselves to first learn the techniques that will help us to live and work within the community. This small tutorial serves as a preamble to the first player to let us know a whole series of commands and functions that will be used to continue the adventure - and then here to see your character grow from a very young age to reach the middle of the nineteen years and know a bitter truth.

A BREATH OF AIR

The prologue described above serves to introduce the basics of the third sequel to one of the most popular games ever: Fallout, here in its third incarnation at the hands of talented Bethesda (The Elder Scroll series should tell you something).
While it took ten years to wait for a sequel to Fallout 2, on the other hand, many people were skeptical about the passage of label from Black Isle Studios (holders of the first two chapters) to get into the hands of the father of Oblivion.

For a simple reason: it risked becoming a fantasy game like the one just mentioned in a post-apocalyptic game with weapons. Well, if one part Fallout 3 not only steals the Oblivion graphics engine but also a few situations similar to the fantasy masterpiece, you have to say that you are in the hands of a totally different product, not only for environment but also for a series of dynamics that we describe here a few minutes.
How to read a little above, at nineteen, we will be mature enough to know a bitter truth: that the human race has not been terminated and does not really need to stay inside the Vault 101 (our house) but can easily move to fresh air and live his life differently from the usual routine of the community of the bunker. Having said this, and through the door that separates us from the outside (by a dramatic situation), our main mission will be to find our father, who fled outside.

Discuss what makes Fallout 3 available as part ruolistica . While in its infancy, we can define the name of our character and abilities, which vary between strength, perception, charisma, stamina, intelligence, agility and luck. These capabilities will be the basis of growth of our character - we then determined how to choose a profession through the GOAT . that in the game is introduced by means of an aptitude test for all purposes (see to believe), but for purely random, we can also manually corrected if we do not like the specialization achieved.

These attributes are well- thirteen and differ in proficiency in firearms , ability to break open the locks , to converse with others, knowledge of medicine, etc..
Unlike Oblivion, however, already mentioned, all the skill of the character do not go up with the training of a single discipline (eg, increased resistance when running), but we can add as many free points we deem appropriate to change the character's level (the maximum is the twentieth), we have a very intelligent person and moderately strong but totally denied in the interview, or a strong character in firearms, good at breaking into the objects and particularly brought to the dialogue and so on.
Of course, like any self-respecting RPG, your character will level by completing a whole series of missions in the game, they will be increasingly difficult and the same enemies that we are going to face, will go up a level. This will lead us to always have a good balance in both battles with enemies large and medium with bad ones.
In addition to increasing the skills we will also have the opportunity to choose a kind of bonuses called "perks" that will give us the opportunity to add some features such as the enhancement of innate abilities or skills in the language or even an innate predisposition for certain types of weapon . These bonuses are so many, almost fifty, and vary greatly from each other, and effects capabilities.

N and behaves as a fighting game?

Honestly, I have noticed several cases, some all too easy and others more complex, but all have the disadvantage of being a little too much action for the genre so much so that one speaks of a FPS / RPG , and not vice versa, even though death is always lurking, perhaps when we least expect it.
When we face a danger, we can break down the barrier in real time, dodging his attacks and finishing it with a few well-directed shot or we can use a combat system called VATS (Vault-Tec Assisted Targeting System) that makes the fighting less challenging but the most spectacular. The action moves from first to third person - this system will put the game in a sort of break and we will choose which side of the body slowly going to hit with a series of logistic data for blind the enemy: some enemies die immediately when shot in the head, others will be disarmed if you hit an arm, or we cut off a body part, such as the legs of a robber, if we have a weapon powerful enough to do it.

We'll see pieces of dismembered limbs or enemies that are mushy and burned through the use of a grenade, all seasoned with a lot of gory effects . Personally, though, the spectacle of this option makes the fights a sort of sequences too long taken for granted and to not even need big effort on our part or if not that great skill to have weapons more powerful and accurate (even if there is say that these action points are limited in number).
In my opinion the real problem with Fallout 3 in this case is that the game was also released on consoles and maybe they wanted to simplify the fighting even less practical for users (see also the lack of mouse and keyboard): while fighting in real time will be more hectic and fun to manage.

I've seen things ...
What you humans can only imagine. (Quote from Blade Runner)
This is the first phrase that came to my mind the very first time I saw the graphics of Fallout 3. If you have the graphics engine of Oblivion was great to higher details, here we are facing a revolution of the same. Not only do we have a viewing distance of baffling that (the images speak for themselves) but there are so many of those details to embarrass any other product on the market. With the latest generation of computers, the copious drool fall from our lips like never before. The visual beauty also has its claims, but the game is fully scalable, certain that without some particle effects and HDR , we would lose a lot of this beauty but it would leave play better.

The world is completely viable now and I'm sure that before you go to any city to start the first quest, you will lose many players in the exploration of the territory.
The level of artistic and scenic presented is very close to perfection , the textures are high resolution and rich as ever, so we'll see destroyed roads, bridges torn by bombs, houses of wood or stone, pull, shopping malls, museums and shops and even whole parts of cities, all perfectly attainable. We can explore abandoned houses and find other Vault inhabited by humans or not (some other crazy sound) or a variety of mutant monsters.

In addition, the background of the scene for long distances, we see also what remains of the White House, a small gem of the game since its setting is Washington DC
The modeling of all these boundary elements is never a given or thrown away, indeed, any thing to monitor is fully integrated, full of polygons and textures of high quality . Even the special effects are pushed to the max and if not enough bump mapping to make the objects more real, think about options such as dynamic shadows, reflection surfaces like water or metal, and finally you can greatly increase the detail of the distance visual (soils and vegetation, the latter rather limited to say the truth).
The graphic palette used is constant in almost all the territory and blends perfectly, so there will be points where for some turn up their noses out of the context element.

Unfortunately, after all this good vision of God, we must say that for what concerns the models of the NPC (NPC) or the same character (which can be seen in the third person by moving the mouse wheel), just do not convincono.Non There are levels of the improvements to be despicable, but quell'Oblivion often quoted, were few and almost nil, if this were not enough, even the animations are quite graphic legnose.Data goodness of the title, people could be made ​​a hundred times better, Here, unfortunately, does not even reach the beauty of that seen on Mass Effect to name the last Crysis as facial expressions and movements. Too bad.
As about the game engine , I have not found major problems if not some pop-up effect when you climb the hills (the environment sometimes disappears to reappear after a few moments) and some slowing in the most detailed , nothing that you can be solved by lowering the detail or the installation of some future patch.

FINAL JUDGEMENT
In the article I have deliberately neglected the audio part, this to the fact that all the game is translated into our language (text and speech) and that there are good arrangements in symphonic music, but nothing really extreme or engaging in Apart from some song more dramatic situations or for some purely horror that the title suggests.
We say that the detail is sound but that does not win the Golden Palm for his presence.
Fallout 3 surprise the player for two reasons well outlined, setting and involvement.
Perfect from the point of view of style and special effects but the flaws regard to animation and models . Great for hours of play on their hands (100 and passes are not a few hours), fighting over the medium to long like that but a tad bit more equal. Narration little work but acceptable, thanks to the many choices that will be provided. Audio passable. If you love the genre and feel the lack of a fps rpg worthy of the name, you can not miss this title.
Minimum

Windows XP / Vista
1GB of RAM on Windows XP and at least 2GB on Vista
2.4 Ghz Intel Pentium 4
Direct X 9.0c
Video Card 256MB RAM

Recommended

Intel Core 2 Duo processors
RAM 2 GB or 3 GB
NvidiaDirect X 9.0
Video Card 512MB RAM or higher

Supported video cards:

NVIDIA GeForce 200 series
NVIDIA GeForce 9800/9600 series
NVIDIA GeForce 8800/8600/8500/8400 series
NVIDIA Geforce 7900/7800/7600/7300 series
NVIDIA GeForce 6800 series
ATI HD 4800/4600 series
ATI HD 3800/3600/3400 series
ATI HD 2900/2600/2400 series
ATI X1900/1800/1600/1300 series
ATI X850 series


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