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PIXELJUNK SIDESCROLLER free download with full key


PixelJunk sidescroller is the latest incarnation of one of the most bizarre series of video games and style peculiar to the last year, compiled by Q-Games Dylan Cuthbert and settled on a permanent basis in the realm of downloadable PlayStation 3. It is also framed in some ways more output and less outside the box of the PixelJunk series, much like classic gaming system, and certainly more anchored in reality than the next PixelJunk 4am. And it's a gem.


SHOOTER AS IT ONCE WAS, BUT NOT

The game of Q-Games manages to combine great balance with an affectionate look at the past and a stylish design and structural absolutely modern. Fielding mechanics of two-dimensional shooter a couple of decades away from us and "bullet hell" recent, perhaps intending to make a point of contact between it and the other school, of course with the risk of displeasing everybody. The impression is clutching a pad of Megadrive or Super NES, fluttering like a bullet from Thunderforce, selecting weapons like in Gradius, while also traveling through an audiovisual work-day.
Rear Window game world simulates the cathode ray tube with a filter than once reminiscent of Tarantino and Rodriguez scratches hairpieces, but puts on a bright, psychedelic colors fulminates, fulminating and modern. Everything is mixed to form a hallucinatory psychedelic trip, which is also impressive thanks to the contrast with the fantastic soundtrack signed High Frequency Bandwidth and explodes nell'indescrivibile final stage, dall'insensata beauty, in which gameplay, aesthetics, together forming the subject matter of a unique experience that destroys the system and projected into another dimension. One thing to be so successful cloak of a dark shadow the rest of the game, some not so amazing.

GLOBAL CHALLENGE

Where can displace PixelJunk sidescroller, paradoxically, it is in classical mechanics, so in contrast with what usually offer the titles of Q-Games. The system is completely "normal" in his proposed three weapons including alternate with pleasure and to enhance individually - five levels each - collecting the appropriate upgrades. These are supplemented by some sort of attack power, which in truth it seemed weak point of the system in its application a bit 'awkward. The novelty, however, the tract or uncommon, is compartmentalized in the structuring of each level of play (twelve plus the final one): each stage is micro-campaign itself, without there being a game only allowing you to cover them all. At each change of environment, the paraphernalia of the spacecraft begins again with the score, favoring a challenge to the record specifically, rather than during the entire "campaign."
The choice in this sense, seemed to us just as well, also in view of encouraging the public to challenge the record might be less experienced, which certainly can find more affordable commitment on the single stage, rather than on the total amount (which still is a dedicated sum of their rankings that better performance) . Fighting for the ranking means then learn to specialize on individual segments, academic grasp the nuances of enjoying the right weapon for the event, addressing the relative duration of each examination. It helps then to entice even the excellent system of continuous updating of the scores, we noted at any time to our records immediately above.

The importance of pushing to chase the record is essential to appreciate the nuances of the kind of game to those who are not accustomed too, as experience from beginning to end, is by its nature rather uncontroversial shortly. But even leaving aside the walk's health Casual difficulty level, PixelJunk sidescroller game has several hours to suck. After getting the better of the rather simple Hard Normal difficulty emerges, which, in addition to increasing resistance of the amount of enemies and bullets, overturns the pattern of color choices, sending smoke into any automation based on the danger and usefulness of the items based on color . Then there is the challenge offered by the highest level of difficulty Brutal, ready to extract the bile without mercy, and to fascinate with another color variation. By inserting this into the urge to chase the score and the three possible endings that can be achieved by choosing the difficulty, it is clear that PixelJunk sidescroller has much to offer to the player who wants to embrace the challenge to the very end. But if taken as a simple experience from point A to point B, of course, can be short, as will hardly be appreciated by those who demand a system of play is comparable to that of other 2D shooter may be too far away to behavioral patterns of enemies and structuring of levels. But hey, to each his own.

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