PRINCE OF PERSIA: WARRIOR WITHIN Free Download with Key and Full Crack
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Period full of satisfactions for Prince of Persia. The Mike Newell has already grossed more than three hundred million dollars around the world, Prince of Persia: The Sands Forget getting a good audience and the critics also praised the return of the series with a more classic and traditional.
In addition, the remake of the first iPhone (and legendary) debut in the series dating back to 1989 rose almost immediately in the first rankings of the App Store and to make matters worse, Game loft has just released a new version of Prince of Persia: Warrior (the 1.0.7) for Apple's portable devices. The game was already released it in early June, but a graphic bug made it practically unusable menus, and so the French ran for cover, temporarily removing the game from the App Store and inserting it back two weeks later in a final version at last.
SIX YEARS AND NOT HEAR
As suggested by its title, Prince of Persia: Warrior Within is a port for iPhone and iPod Touch (version exclusive iPad is however already been announced) 2004 eponymous game for the PC, Xbox, Game Cube and PlayStation 2, which followed a year the beautiful Prince of Persia: The Sands of Time with the series returning to its former splendor after the masterpiece of the late '80s. In terms of content Game loft has thus added nothing compared to the game six years ago, and so once again we find ourselves in the shoes of a Prince much darker and introspective than ever before.
The goal of the game is over twelve levels reach legendary Island of Time and prevents the creation of the Sands of Time so to be able to escape the merciless hunting the demon Dhaka . Who has not played the previous title, however, is not likely to get lost among the threads of the story, because Game loft has taken virtually all the movies of the original game, providing a narrative so well articulated and sufficiently deep, topped by dialogues between the other and cut -excellent scenes.
FOR THAT SAVE MORE
It is no coincidence that the chart is the sector which strikes from the earliest moments of the game: the environments, animations, movies intermission, the details of the locations of the various stages and lighting up a visual picture of the best ever seen two on the Apple device for a third-person action. Everything runs smoothly, then a lot of iPhone 3G and iPad (in this case, however, we must settle for low resolution), while iPhone 2G we found some drop in frame rate is not insignificant and in their case, with any device you use, There are also loads of micro-game situations rather than a little sensitive that break the rhythm and can be annoying. Also bailouts are not free but bound to some fountains that litter the levels. If this does not weigh much more than six years ago, in the case of the iPhone or iPod Touch (also in view of their portable nature and relatively short sessions of play) can become rather frustrating.
TOUCH OF PRINCE
The technical impact is still of the highest order and also the work of porting Game loft has committed a very long time (the game is one of the "heavy" for the French company in terms of MB), forcing it to overhaul the system of control and Management of the camera. In the first case, in addition to the classic on the left analog stick for movement, there are a number of contextual icons on the right split between sections of the combat and plat forming.
Thus, we find icons for the attack, defense, jump, fall , walk on walls and Health (drinking water, energy recovers), all neatly arranged in considering the small size of the display. The fighting, with lots of combos (not too complicated) and actions rather than spectacular, they represent the fun side of the game and immediate, as well as one in which the difference between the controls and the physical touch is felt less.
THE DIFFICULT ART OF TOUCH PLATFORM
Passed along the breakers platform, Prince of Persia: Warrior Within shows some flaws of no small account, which joined the rescue system, threaten to make the game very frustrating in certain situations. The biggest problem comes from the visual, which too often becomes confused and does not suggest the clues with the right precision necessary to position and to do jumps and other stunts.
Game loft thankfully, conscious of the fact, has provided two visual alternatives: a first-person, but where we can not move but just look at what surrounds us, and a kind of zoom-out with frame-like isometric top to give a more accurate overview of our position. Even with this aid, however, we found some steps too difficult (especially from the poles, and jumps from one platform to another), plus a feeling that the touch, even if well conceived, as in this case, it will never give in against a real physical controller.
For the rest of the game offers an excellent longevity (even in hard to put into account fifteen hours), intense battles, spectacular bosses, setting a double time (past and present) and the mix of action , plat forming and fighting that has made unforgettable rebirth of the series since 2003.
� c s " �\] ] verted-space"> In the first case, in addition to the classic on the left analog stick for movement, there are a number of contextual icons on the right split between sections of the combat and platforming. Thus, we find icons for the attack, defense, jump, fall , walk on walls and Health (drinking water, energy recovers), all neatly arranged in considering the small size of the display. The fighting, with lots of combos (not too complicated) and actions rather than spectacular, they represent the fun side of the game and immediate, as well as one in which the difference between the controls and the physical touch is felt less.
THE DIFFICULT ART OF TOUCH PLATFORM
Passed along the breakers platform, Prince of Persia: Warrior Within shows some flaws of no small account, who joined the rescue system threaten to make the game very frustrating in certain situations. The biggest problem comes from the visual, which too often becomes confused and does not suggest the clues with the right precision necessary to position and to do jumps and other stunts.
Gameloft Thankfully, conscious of the fact, has provided two visual alternatives: a first-person , but where we can not move but just look at what surrounds us, and a kind of zoom-out with frame-like isometric top to give a more accurate overview of our position. Even with this aid, however, we found some steps too difficult (especially from the poles, and jumps from one platform to another), plus a feeling that the touch, even if well conceived, as in this case, it will never give in against a real physical controller.
For the rest of the game offers an excellent longevity (even in hard to put into account fifteen hours), intense battles, spectacular bosses, setting a double time (past and present) and the mix of action , platforming and fighting that has made unforgettable rebirth of the series since 2003.
Gameloft Thankfully, conscious of the fact, has provided two visual alternatives: a first-person , but where we can not move but just look at what surrounds us, and a kind of zoom-out with frame-like isometric top to give a more accurate overview of our position. Even with this aid, however, we found some steps too difficult (especially from the poles, and jumps from one platform to another), plus a feeling that the touch, even if well conceived, as in this case, it will never give in against a real physical controller.
For the rest of the game offers an excellent longevity (even in hard to put into account fifteen hours), intense battles, spectacular bosses, setting a double time (past and present) and the mix of action , platforming and fighting that has made unforgettable rebirth of the series since 2003.
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