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DRIVER: SAN FRANCISCO Free Download With Key and Patch


The Wii version of Driver: San Francisco is neither more nor less than it would have been expected from such a "conversion" is less flashy of its counterparts in high definition and much more awkward to control. If nothing else, does not advance the gross claim to replicate the satisfactory contents of the HD issues, but simply to do what we can wisely: to tell another story, which is the prequel to the first driver of eleven chapters of reckless driving. To be honest, if it were not for the PEGI quite high (bad language dispensed is comparable to the 3DS version) and some other defect "minor", it would be a good game from the many mediocre proposals on store shelves under Wii.






FRISCO DRIVER

Reluctantly giving up the sumptuous graphics engine that moves the chapters for PC, PlayStation 3 and Xbox 360, Driver: San Francisco must settle for what passes the Wii. The brilliant cut-scenes (designed with a very pleasant and told a la Frank Miller), so daring to alternate phases of the game free roaming, which portray a San Francisco from a very simplified forms, the colors just washed out and traffic never too chaotic or credible (goes grimly on rails). However, and beyond the small number of polygons on screen and fogging, which limits the visual field a few hundred meters, the city is after all very recognizable (from Lombard Street to the Bay Area) and Tanner's car hurtling remarkable speed smoothly. In the story mode is also added to the Co-op (where you work alongside a friend along at full speed three scenarios ad hoc) and the timeless Cops and robbers, for four players who wish to stop shopping on the same couch. A second player / navigation system can even download the software on their DS Driver: San Francisco and synchronize with the game on the Wii, so scrutinize the best map of the city and providing valuable advice to help Tanner (indicating new points of interest, noting the presence of police and even by placing roadblocks to thwart pursuers pilot protagonist).

DRIVER FOR DUMMIES

The real question of the title from Ubisoft Reflections, to tighten, lies essentially in its controversial system of control, to be accepted as is, without any possible alternative. In practice, the car's controls (steering, throttle and brake) are all on the Nun chuck, while the Wii mote is a large private collection of special moves: the trigger of the hand brake (useful, to be preferred in almost every occasion the brake on all four wheels), the selection of the weapon, the viewfinder, the activation of driving in slow motion and so-called skills. Swinging the remote, in fact, ram enemy cars with violent strafe side (you need a strong and well-aimed shot), or you send the car on two wheels, for that touch of 70's stunt that never hurts. Shake up the Nun chuck, then, triggers the turbo, to squeeze down without any sparingly, until the dislocation of the joint authority. Then, given the pressure so long (and painful at first) of the Z button and the need to fret like crazy to make up for furious sleepy sensitivity of the gesture controls, convenient to always drive at full throttle, roared on the couch like and more than it does Tanner already beyond the screen. After all, if it were not for the bold control system that exhausts the power of the player and castrates the pleasure of each jump, drivers in San Francisco would be a very fun game, challenging in its own way and even accompanied by a story that is not bored after the first cut-scenes.

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