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BRINK full free download with Key and Patch


The premise is gray: in 2035 the glaciers have melted and the Earth is collapsing. The Ark, a floating city, futuristic built in San Francisco Bay, is forced to give up the dock and lift the barriers, because they can not accommodate the thousands of refugees who arrive constantly. The resources are becoming scarce and even the Ark, once crystalline oasis of civilized life, are likely to go adrift. The riot is inevitable and there are two opposing factions: the Security Police of the body which aims to restore order, and the Resistance, a group of punk offering more or less organized the escape, to see what remained of the world out there. Cops and robbers. Good and bad. Or bad and more bad. This is the story of Brink, who used to make sense of the general tone of the game and its environments, and that is carried out by short cinematic sequences scattered throughout the missions. A classic structure for a game that is rather classic: Brink is a team shooter to play online, without a real single player.


DO PRETEND TO KNOW WHAT YOU'RE DOING

After the opening sequence with the matter Ark, Brink's facing a choice that, for the moment, seems momentous: run away or stay? Cops or criminals? Security or Resistance? It's actually a choice easily reversible, and ultimately the most significant factors for purely aesthetic than anything else.

The next step is the configuration of your avatar (we will return below), which made ​​a bid that Brink can not refuse: 1000 experience points if you watch a movie of 4 minutes and explains the basics of the game. And this choice is more significant than that of the faction, because a game that encourages you to watch so much a tutorial is a game that knows it is complicated. Mind: Who has chewed Team Fortress Battlefield or a recent find in your living room, but who throws in the world to be Brink total newcomer needs a briefing, otherwise it is lost.
The video explains that there are four classes Brink Characters (medical, technical, agent and soldier), each with special abilities and characteristics, and should therefore play a team utilizing these skills, otherwise a bad balance of the team. Then there are the mission objectives, which are also closely related to classes. Here the frog counts for nothing: it counts only as a team.

BEAUTIFUL SHIRT, MEN'S EVEN?

Before you choose your class, you create a character. The editor of the avatars of Brink is certainly the area where developers have made the greatest efforts, at least in quantitative terms: we can act on the smallest details of the face and body, and have fun with hundreds of unlock able accessories with ' accumulation of XP points. Regardless of the color variations (e.g. beard and hair or clothes) and not counting the different body types (there are three), the unique characters that you can create are very 4,530,240. For each faction. Three times as many including the body sizes, while if we consider all possible variations of tint you get a number that we would not know even how to pronounce: 54,922,323,456,000,000.

Statistics aside, the editor is truly exceptional: the basic look of the characters is already quite intriguing and caricature, and the endless amount of accessories really absurd offers hours of fun exploration. In practice, mind you, this does not help much: the only physical characteristic that affects the game play is the body: the more agile but vulnerable makes you lean, sinewy than the slow but tough. The rest is something that may have little sense in a game that runs at high speed, in which certain details eventually be lost, yet we know well how the online world to love these so crazy depth of customization possibilities, especially when they are linked accumulated experience. Wear this enhancement is to say: I am a veteran and you who ... Are you?

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